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CommandBarNewUI.h
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#ifndef __CommandBarNewUI_h__
#define __CommandBarNewUI_h__
/*
* CommandBarNewUI.h
* Nuvie
*
* Created by Eric Fry on Sun Oct 7 2012.
* Copyright (c) 2012 The Nuvie Team. All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include <string>
#include "GUI_widget.h"
#include "CallBack.h"
#include "CommandBar.h"
class NuvieIO;
class Event;
class Game;
class GUI_Button;
class GUI_CallBack;
class Text;
class Font;
class CommandBarNewUI: public CommandBar
{
protected:
uint8 cur_pos;
uint8 icon_w;
uint8 icon_h;
uint8 icon_y_offset;
uint16 num_icons;
Font *font;
public:
CommandBarNewUI(Game *g);
~CommandBarNewUI();
virtual void Display(bool full_redraw);
virtual GUI_status KeyDown(SDL_Keysym key);
virtual GUI_status MouseDown(int x, int y, int button);
virtual GUI_status MouseUp(int x, int y, int button);
private:
const char *get_command_name(sint8 command_num);
};
#endif /* __CommandBarNewUI_h__ */