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AvatarImporter.cs
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using UnityEngine;
using ReadyPlayerMe;
using UnityEngine.SceneManagement;
public class AvatarImporter : MonoBehaviour
{
public GameObject currentAvatar;
private GameObject importedAvatar;
private bool avatarHasBeenImported = false;
public TMPro.TMP_InputField inputField;
public GameObject loadAvatarButton;
// Start is called before the first frame update
void Start()
{
}
public void LoadAvatar()
{
if (inputField.text == "")
{
inputField.text = "Input a URL";
}
else
{
if (avatarHasBeenImported)
{
return;
}
AvatarLoader avatarLoader = new AvatarLoader();
Debug.Log("Loading avatar");
avatarLoader.LoadAvatar(inputField.text, StoreAvatar);
}
}
void StoreAvatar(GameObject avatar)
{
avatarHasBeenImported = true;
importedAvatar = avatar;
// Update imported avatar's scale, rotation, and position
importedAvatar.transform.localScale = currentAvatar.transform.localScale;
//importedAvatar.transform.position = currentAvatar.transform.position;
importedAvatar.transform.rotation = currentAvatar.transform.rotation;
// Disable current avatar
currentAvatar.SetActive(false);
}
}