diff --git a/Assets/Creational Patterns/Builder Pattern/Example1/BuilderPatternExample1.cs b/Assets/Creational Patterns/Builder Pattern/Example1/BuilderPatternExample1.cs
index b13e8fb..0cc2e10 100644
--- a/Assets/Creational Patterns/Builder Pattern/Example1/BuilderPatternExample1.cs
+++ b/Assets/Creational Patterns/Builder Pattern/Example1/BuilderPatternExample1.cs
@@ -33,13 +33,9 @@ void Start()
builder = new MotorCycleBuilder();
shop.Construct(builder);
builder.Vehicle.Show();
-
}
}
- ///
- /// The 'Director' class
- ///
class Shop
{
// Builder uses a complex series of steps
@@ -52,29 +48,21 @@ public void Construct(VehicleBuilder vehicleBuilder)
}
}
- ///
- /// The 'Builder' abstract class
- ///
abstract class VehicleBuilder
{
protected Vehicle vehicle;
- // Gets vehicle instance
public Vehicle Vehicle
{
get { return vehicle; }
}
- // Abstract build methods
public abstract void BuildFrame();
public abstract void BuildEngine();
public abstract void BuildWheels();
public abstract void BuildDoors();
}
- ///
- /// The 'ConcreteBuilder1' class
- ///
class MotorCycleBuilder : VehicleBuilder
{
public MotorCycleBuilder()
@@ -103,10 +91,6 @@ public override void BuildDoors()
}
}
-
- ///
- /// The 'ConcreteBuilder2' class
- ///
class CarBuilder : VehicleBuilder
{
public CarBuilder()
@@ -135,9 +119,6 @@ public override void BuildDoors()
}
}
- ///
- /// The 'ConcreteBuilder3' class
- ///
class ScooterBuilder : VehicleBuilder
{
public ScooterBuilder()
@@ -166,22 +147,16 @@ public override void BuildDoors()
}
}
- ///
- /// The 'Product' class
- ///
class Vehicle
{
private string _vehicleType;
- private Dictionary _parts =
- new Dictionary();
+ private Dictionary _parts = new Dictionary();
- // Constructor
public Vehicle(string vehicleType)
{
this._vehicleType = vehicleType;
}
- // Indexer
public string this[string key]
{
get { return _parts[key]; }
@@ -198,4 +173,4 @@ public void Show()
Debug.Log(" #Doors : " + _parts["doors"]);
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/Creational Patterns/Builder Pattern/Example2/BuilderPatternExample2.cs b/Assets/Creational Patterns/Builder Pattern/Example2/BuilderPatternExample2.cs
index b1237e7..83e9bda 100644
--- a/Assets/Creational Patterns/Builder Pattern/Example2/BuilderPatternExample2.cs
+++ b/Assets/Creational Patterns/Builder Pattern/Example2/BuilderPatternExample2.cs
@@ -24,11 +24,8 @@ void Start()
public interface IRobotPlan
{
void SetRobotHead(string head);
-
void SetRobotTorso(string torso);
-
void SetRobotArms(string arms);
-
void SetRobotLegs(string legs);
}
@@ -65,10 +62,6 @@ public string ToStringEX()
}
}
-
-
-
- // they're kinda like a blueprint these RobotBuilder classes:
public interface IRobotBuilder
{
Robot GetRobot();
@@ -78,7 +71,6 @@ public interface IRobotBuilder
void BuildRobotLegs();
}
- // for each new robot that you might want to have just create a new RobotBuilder Object
public class OldRobotBuilder : IRobotBuilder
{
protected Robot robot { get; set; }
@@ -114,9 +106,6 @@ public void BuildRobotLegs()
}
}
-
-
- // he just calls the method in the Robot Objects (which are defined by the interface, just think of blueprints)
public class RobotEngineer
{
public IRobotBuilder robotBuilder { get; protected set; }
@@ -139,6 +128,4 @@ public void MakeRobot()
this.robotBuilder.BuildRobotLegs();
}
}
-
-
-}
+}
\ No newline at end of file
diff --git a/Assets/Creational Patterns/Builder Pattern/Structure/BuilderStructure.cs b/Assets/Creational Patterns/Builder Pattern/Structure/BuilderStructure.cs
index 487e484..49cbfb0 100644
--- a/Assets/Creational Patterns/Builder Pattern/Structure/BuilderStructure.cs
+++ b/Assets/Creational Patterns/Builder Pattern/Structure/BuilderStructure.cs
@@ -8,7 +8,7 @@
public class BuilderStructure : MonoBehaviour
{
- void Start ( )
+ void Start()
{
// Create director and builders
Director director = new Director();
@@ -27,9 +27,6 @@ void Start ( )
}
}
-///
-/// The 'Director' class
-///
class Director
{
// Builder uses a complex series of steps
@@ -40,9 +37,6 @@ public void Construct(Builder builder)
}
}
-///
-/// The 'Builder' abstract class
-///
abstract class Builder
{
public abstract void BuildPartA();
@@ -50,9 +44,6 @@ abstract class Builder
public abstract Product GetResult();
}
-///
-/// The 'ConcreteBuilder1' class
-///
class ConcreteBuilder1 : Builder
{
private Product _product = new Product();
@@ -73,9 +64,6 @@ public override Product GetResult()
}
}
-///
-/// The 'ConcreteBuilder2' class
-///
class ConcreteBuilder2 : Builder
{
private Product _product = new Product();
@@ -96,9 +84,6 @@ public override Product GetResult()
}
}
-///
-/// The 'Product' class
-///
class Product
{
private List _parts = new List();
@@ -110,11 +95,10 @@ public void Add(string part)
public void Show()
{
- Debug.Log("\nProduct Parts -------");
+ Debug.Log("\nProduct Parts -------");
foreach (string part in _parts)
{
Debug.Log(part);
}
-
}
}
\ No newline at end of file
diff --git a/Unity-Design-Pattern.sln b/Unity-Design-Pattern.sln
index 39ac0e6..2ea3f1d 100644
--- a/Unity-Design-Pattern.sln
+++ b/Unity-Design-Pattern.sln
@@ -1,7 +1,7 @@
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 15
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity-Design-Pattern", "Unity-Design-Pattern.csproj", "{AA5D6718-EC1F-D1EA-526D-52AF3C037FBB}"
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity-Design-Pattern", "Assembly-CSharp.csproj", "{8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -9,12 +9,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {AA5D6718-EC1F-D1EA-526D-52AF3C037FBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {AA5D6718-EC1F-D1EA-526D-52AF3C037FBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {AA5D6718-EC1F-D1EA-526D-52AF3C037FBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {AA5D6718-EC1F-D1EA-526D-52AF3C037FBB}.Release|Any CPU.Build.0 = Release|Any CPU
+ {8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Assembly-CSharp.csproj
+ EndGlobalSection
EndGlobal