From 0c57810caf3328a8ca8da53c59f9ba31091d8a54 Mon Sep 17 00:00:00 2001 From: BerkieBb <82737367+BerkieBb@users.noreply.github.com> Date: Tue, 18 Jan 2022 13:04:27 +0100 Subject: [PATCH] feat(config): use backticks and police stress config --- config.lua | 77 +++++++++++++++++++++++++++--------------------------- 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/config.lua b/config.lua index 26a073b..a210a3f 100644 --- a/config.lua +++ b/config.lua @@ -6,54 +6,55 @@ Config.UseMPH = true -- If true speed math will be done as MPH, if false KPH wil Config.MinimumStress = 50 -- Minimum Stress Level For Screen Shaking Config.MinimumSpeedUnbuckled = 50 -- Going Over This Speed Will Cause Stress Config.MinimumSpeed = 100 -- Going Over This Speed Will Cause Stress +Config.DisablePoliceStress = true -- If true will disable stress for people with the police job -- Stress Config.WhitelistedWeaponArmed = { -- weapons specifically whitelisted to not show armed mode -- miscellaneous - 'weapon_petrolcan', - 'weapon_hazardcan', - 'weapon_fireextinguisher', + `weapon_petrolcan`, + `weapon_hazardcan`, + `weapon_fireextinguisher`, -- melee - 'weapon_dagger', - 'weapon_bat', - 'weapon_bottle', - 'weapon_crowbar', - 'weapon_flashlight', - 'weapon_golfclub', - 'weapon_hammer', - 'weapon_hatchet', - 'weapon_knuckle', - 'weapon_knife', - 'weapon_machete', - 'weapon_switchblade', - 'weapon_nightstick', - 'weapon_wrench', - 'weapon_battleaxe', - 'weapon_poolcue', - 'weapon_briefcase', - 'weapon_briefcase_02', - 'weapon_garbagebag', - 'weapon_handcuffs', - 'weapon_bread', - 'weapon_stone_hatchet', + `weapon_dagger`, + `weapon_bat`, + `weapon_bottle`, + `weapon_crowbar`, + `weapon_flashlight`, + `weapon_golfclub`, + `weapon_hammer`, + `weapon_hatchet`, + `weapon_knuckle`, + `weapon_knife`, + `weapon_machete`, + `weapon_switchblade`, + `weapon_nightstick`, + `weapon_wrench`, + `weapon_battleaxe`, + `weapon_poolcue`, + `weapon_briefcase`, + `weapon_briefcase_02`, + `weapon_garbagebag`, + `weapon_handcuffs`, + `weapon_bread`, + `weapon_stone_hatchet`, -- throwables - 'weapon_grenade', - 'weapon_bzgas', - 'weapon_molotov', - 'weapon_stickybomb', - 'weapon_proxmine', - 'weapon_snowball', - 'weapon_pipebomb', - 'weapon_ball', - 'weapon_smokegrenade', - 'weapon_flare' + `weapon_grenade`, + `weapon_bzgas`, + `weapon_molotov`, + `weapon_stickybomb`, + `weapon_proxmine`, + `weapon_snowball`, + `weapon_pipebomb`, + `weapon_ball`, + `weapon_smokegrenade`, + `weapon_flare` } Config.WhitelistedWeaponStress = { - 'weapon_petrolcan', - 'weapon_hazardcan', - 'weapon_fireextinguisher' + `weapon_petrolcan`, + `weapon_hazardcan`, + `weapon_fireextinguisher` } Config.Intensity = {