- Update 04 improvements
- Added support for cooked/spoiled/dried arms and legs in inventory and storages
- At inventory, it will add cooked arms/legs by default. Detailed editing may be added in the future
- Added new action camera
- Added support for savegame naming
- Added icons for almost all items
- Influences can now be added on demand if missing
- All sliders for all influence stats are now always visible, independent if present in the savegame or not
- Teleporting Player, Followers and NPCs will now consider the area mask
- Previously, teleporting to locations below or back to the surface was not successful
- "Move to Player" will now be disabled if the player is not at the surface
- Unassigned Items at Inventory Page will now only contain items that can be added to the inventory
- Optimize resource bundling
- Fixed stats resetting if the player did not have a value currently set for a given stat
- Fixed editing of player stats
- Fixed editing of rest buff (maximum value here is 1, else the game will overwrite this)
- Added multilingual support and translations for german
- Some minor fixes and improvements
- Added feature to change a blueprint's type, which allows the convertion of any blueprint to any other inside bunkers and caves
- Added a brand new NPC page
- Added a brand new structures page, which allows you to finish/remove blueprints and as a side effect also lets you build inside bunkers and caves!
- Added sliders for Fullness, Hydration and Rest Buffs
- Added ability to change themes
- Improved backup system. You can now create zip files as backups, which is the default, and have more flexibility in configuring them
- Added buttons to fill bars for followers
- Added tool to reset consumed items
- Added tool to ignite and refuel all fires as well as lowering their fuel drain rate
- Added tool to reset structural damages
- Added tool to teleport to and clone world objects like Glider and Knight V
- Added a red pin to Coordinates which opens a zoomable map and displays their location
- Added a red pin to Storages which opens a zoomable map and displays their location
- Add in-app viewer for Readme and Changelog
- Display changelog if new version is available
- Added hotkeys to save (CTRL+S) and reload (F5) savegames
- Added Escape as hotkey to close most windows
- Added CTRL+Q as hotkey to close the application
- Added menu option to select the last opened savegame
- Filtering in the inventory panel now happens with a delay, which improves responsiveness
- Replaced normal message boxes with dialogs that are displayed within the application
- Improve loading performance
- Action Buttons on inventory page are now left-aligned
- All modifications (including reviving) are now only saved when you actually save, which removes the need to reload on things like reviving!
- Added button on savegame selection to select the default directory
- Improve responsiveness of some tabs which are resource-intense
- Wall Storages now only show 4 slots (although internally it has 5)
- Storage manager will now keep the state of fish and meat (cooked meat will stay cooked, dried fish will stay dried)
- Fixed a bug with player clothing for default outfit
- Reverted removal of follower stats. It appears that it depends on your game which stats are set
- Fix reviving of Kelvin and Virginia which is broken since Update 03
- Teleporting should not launch the player into the air anymore
- Removed follower stats that were removed in Patch 03
- Removed sliders from influences that were removed in Patch 03
- Fix saving of follower stats and influences
- Fixed a couple of cases where the +/- button did not work properly
- Added support for armor rack
- Added items that were added in patch 3: light bulb, solar panel, night vision goggles
- Added some missing items, like small rocks, some documents and blueprints
- Fixed issue when loading savegames saved with Patch 3
- fixed duplicate items in unassigned window on inventory page after reload
- add Outfit selector on Player page
- armor: add buttons to remove / set to default durability / set to max durability
- armor: add buttons to set all armor items to default/max durability
- inventory: add button to add all items from a category (weapon, ammo etc.)
- inventory: add button to remove/set item count to max (for all and single)
- inventory: add max count for items
- storage: add button to fill all storages
- storage: add max count for items
- inventory: instead of double click, items are now added and removed from inventory using buttons
- inventory: new items are now added with their max value by default
- storage: in the upper "all slots" box, the first available item is now selected by default
- storage: all items for mannequin and scarecrow are now hidden
- teleporting will now add a small offset on the Y-Axis to prevent glitching into the ground
- Some performance improvements
- Golden Armor is now an outfit, removed from Armor Box
- Remove Creepy Skin from Armor selector
- Items that can not be stored in inventory/shelves are now disabled
- bug reports now contain the application version (window + clipboard)
- you can now load savegames from any location
- fix follower equipment editing
- savegame selector was not working properly
- removed "creepy skin" from the armor page
- added settings for enemy spawn
- added setting for consumable effects damage options
- added setting for survival damage option
- added setting for weather change frequency
- added setting to modify the crash location
- added settings for various World Object States, e.g. if Bunker Doors are open, events have happened etc.
- merge game setup, game state and weather into one page
- A window is now displayed on exceptions, giving you an opportunity to easily report the issue
- fixed saving of game settings and game setup
- Minimum Sentiment Value changed from 0 to -100
- added tools to spawn an army of Kelvins and Virginias (at "Followers")
- improvements for reviving (e.g. they will now get the items and outfits that you have selected)
- added feature in menu to restore from oldest/newest backup
- check for update will now notify only once until the next version is released
- improved loading performance
- some code beautification, cleanups and refactorings
- fixed deletion of backups
- reviving a follower should now also work when the body is completely gone
- small improvements to followers inventory editing
- added tool at "Game State" to reset containers, crates and pickups in caves and open world
- add storage editing (unlimited logs, sticks etc.)
- add selection of Kelvin's and Virginia's outfit
- add editing of Virginias equipped items
- add editing of influences that the player / enemies have to your followers (e.g.: "Player" brings "Fear" to her if the value is high)
- add experiment to reset kill statistics
- add experiment to reset number of cut trees
- add experiment so that enemies fear the player (hopefully...)
- add experiment so that enemies have no fear and are very angry (hopefully...)
- add experiment to remove all actors and spawn points except for Kelvin and Virginia
- some cosmetical improvements
- add menu bar
- add option to open the currently selected savegame dir in Explorer
- the window title now changes dynamically after loading
- backup can now be toggled in menu
- add option to delete all .bak files in savegame dir
- add links to all sites where the editor is hosted
- add update check (checks automatically, can be turned off)
- move savegame selection to its own window, freeing space
- in the new savegame selection, the current directory is more prominent
- Savegames are now grouped by SinglePlayer, Multiplayer or MP_Client
- A lot of background improvements
- Removed locks for now, as everything does not need to be synchronized right now
- Downgrade MVVM Toolkit to 8.0.0 due to compilation issues
- add player tab, allowing editing of player stats as well as positioning
- move armor tab to player tab
- improve performance of savegame loading, also reducing memory consumption
- fix logging of exceptions during savegame loading
- fix non-uniqueness of savegame parent directories
- replace displaying of save-time instead of last-write-time, resolves #2
- the currently selected savegame now stays selected after saving
- add follower tab
- allows changing Kelvin and Virginias stats
- allows moving Kelvin and Virginia to the player or each other
- add detailed options to regrow trees instead of reviving all, resolves
- misc fixes
- add markers for non-inventory items
- better rendering for numeric columns
- add weather data page
- add game state data page