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CHANGELOG.md

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Changelog

v0.9.3

Features

  • Update 04 improvements
  • Added support for cooked/spoiled/dried arms and legs in inventory and storages
    • At inventory, it will add cooked arms/legs by default. Detailed editing may be added in the future
  • Added new action camera
  • Added support for savegame naming
  • Added icons for almost all items

Improvements

  • Influences can now be added on demand if missing
  • All sliders for all influence stats are now always visible, independent if present in the savegame or not
  • Teleporting Player, Followers and NPCs will now consider the area mask
    • Previously, teleporting to locations below or back to the surface was not successful
    • "Move to Player" will now be disabled if the player is not at the surface
  • Unassigned Items at Inventory Page will now only contain items that can be added to the inventory
  • Optimize resource bundling

Fixes

  • Fixed stats resetting if the player did not have a value currently set for a given stat
  • Fixed editing of player stats
  • Fixed editing of rest buff (maximum value here is 1, else the game will overwrite this)

v0.9.2

Features

  • Added multilingual support and translations for german

Fixes

  • Some minor fixes and improvements

v0.9.1

Features

  • Added feature to change a blueprint's type, which allows the convertion of any blueprint to any other inside bunkers and caves

v0.9.0

Features

  • Added a brand new NPC page
  • Added a brand new structures page, which allows you to finish/remove blueprints and as a side effect also lets you build inside bunkers and caves!
  • Added sliders for Fullness, Hydration and Rest Buffs
  • Added ability to change themes
  • Improved backup system. You can now create zip files as backups, which is the default, and have more flexibility in configuring them
  • Added buttons to fill bars for followers
  • Added tool to reset consumed items
  • Added tool to ignite and refuel all fires as well as lowering their fuel drain rate
  • Added tool to reset structural damages
  • Added tool to teleport to and clone world objects like Glider and Knight V
  • Added a red pin to Coordinates which opens a zoomable map and displays their location
  • Added a red pin to Storages which opens a zoomable map and displays their location
  • Add in-app viewer for Readme and Changelog
  • Display changelog if new version is available
  • Added hotkeys to save (CTRL+S) and reload (F5) savegames
  • Added Escape as hotkey to close most windows
  • Added CTRL+Q as hotkey to close the application
  • Added menu option to select the last opened savegame

Improvements

  • Filtering in the inventory panel now happens with a delay, which improves responsiveness
  • Replaced normal message boxes with dialogs that are displayed within the application
  • Improve loading performance
  • Action Buttons on inventory page are now left-aligned
  • All modifications (including reviving) are now only saved when you actually save, which removes the need to reload on things like reviving!
  • Added button on savegame selection to select the default directory
  • Improve responsiveness of some tabs which are resource-intense

Fixes

  • Wall Storages now only show 4 slots (although internally it has 5)
  • Storage manager will now keep the state of fish and meat (cooked meat will stay cooked, dried fish will stay dried)
  • Fixed a bug with player clothing for default outfit

v0.8.5

Fixes

  • Reverted removal of follower stats. It appears that it depends on your game which stats are set
  • Fix reviving of Kelvin and Virginia which is broken since Update 03
  • Teleporting should not launch the player into the air anymore

v0.8.4

Fixes

  • Removed follower stats that were removed in Patch 03
  • Removed sliders from influences that were removed in Patch 03
  • Fix saving of follower stats and influences

v0.8.3

Fixes

  • Fixed a couple of cases where the +/- button did not work properly

v0.8.2

New Features

  • Added support for armor rack
  • Added items that were added in patch 3: light bulb, solar panel, night vision goggles
  • Added some missing items, like small rocks, some documents and blueprints

Fixes

  • Fixed issue when loading savegames saved with Patch 3

v0.8.1

Fixes

  • fixed duplicate items in unassigned window on inventory page after reload

v0.8.0

New Features

  • add Outfit selector on Player page
  • armor: add buttons to remove / set to default durability / set to max durability
  • armor: add buttons to set all armor items to default/max durability
  • inventory: add button to add all items from a category (weapon, ammo etc.)
  • inventory: add button to remove/set item count to max (for all and single)
  • inventory: add max count for items
  • storage: add button to fill all storages
  • storage: add max count for items

Improvements

  • inventory: instead of double click, items are now added and removed from inventory using buttons
  • inventory: new items are now added with their max value by default
  • storage: in the upper "all slots" box, the first available item is now selected by default
  • storage: all items for mannequin and scarecrow are now hidden
  • teleporting will now add a small offset on the Y-Axis to prevent glitching into the ground
  • Some performance improvements

Fixes

  • Golden Armor is now an outfit, removed from Armor Box
  • Remove Creepy Skin from Armor selector
  • Items that can not be stored in inventory/shelves are now disabled

v0.7.1

Improvements

  • bug reports now contain the application version (window + clipboard)
  • you can now load savegames from any location

Fixes

  • fix follower equipment editing
  • savegame selector was not working properly
  • removed "creepy skin" from the armor page

v0.7.0

New Features

  • added settings for enemy spawn
  • added setting for consumable effects damage options
  • added setting for survival damage option
  • added setting for weather change frequency
  • added setting to modify the crash location
  • added settings for various World Object States, e.g. if Bunker Doors are open, events have happened etc.

Improvements

  • merge game setup, game state and weather into one page
  • A window is now displayed on exceptions, giving you an opportunity to easily report the issue

Fixes

  • fixed saving of game settings and game setup
  • Minimum Sentiment Value changed from 0 to -100

v0.6.0

New Features

  • added tools to spawn an army of Kelvins and Virginias (at "Followers")
  • improvements for reviving (e.g. they will now get the items and outfits that you have selected)
  • added feature in menu to restore from oldest/newest backup

Improvements

  • check for update will now notify only once until the next version is released
  • improved loading performance
  • some code beautification, cleanups and refactorings

Fixes

  • fixed deletion of backups

v0.5.2

  • reviving a follower should now also work when the body is completely gone
  • small improvements to followers inventory editing

v0.5.1

  • added tool at "Game State" to reset containers, crates and pickups in caves and open world

v0.5.0

  • add storage editing (unlimited logs, sticks etc.)
  • add selection of Kelvin's and Virginia's outfit
  • add editing of Virginias equipped items
  • add editing of influences that the player / enemies have to your followers (e.g.: "Player" brings "Fear" to her if the value is high)
  • add experiment to reset kill statistics
  • add experiment to reset number of cut trees
  • add experiment so that enemies fear the player (hopefully...)
  • add experiment so that enemies have no fear and are very angry (hopefully...)
  • add experiment to remove all actors and spawn points except for Kelvin and Virginia
  • some cosmetical improvements
  • add menu bar
  • add option to open the currently selected savegame dir in Explorer
  • the window title now changes dynamically after loading
  • backup can now be toggled in menu
  • add option to delete all .bak files in savegame dir
  • add links to all sites where the editor is hosted
  • add update check (checks automatically, can be turned off)
  • move savegame selection to its own window, freeing space
  • in the new savegame selection, the current directory is more prominent
  • Savegames are now grouped by SinglePlayer, Multiplayer or MP_Client
  • A lot of background improvements
  • Removed locks for now, as everything does not need to be synchronized right now
  • Downgrade MVVM Toolkit to 8.0.0 due to compilation issues

v0.4.0

  • add player tab, allowing editing of player stats as well as positioning
  • move armor tab to player tab
  • improve performance of savegame loading, also reducing memory consumption

v0.3.1

  • fix logging of exceptions during savegame loading
  • fix non-uniqueness of savegame parent directories

v0.3.0

  • replace displaying of save-time instead of last-write-time, resolves #2
  • the currently selected savegame now stays selected after saving
  • add follower tab
    • allows changing Kelvin and Virginias stats
    • allows moving Kelvin and Virginia to the player or each other

v0.2.1

  • add detailed options to regrow trees instead of reviving all, resolves

v0.2.0

  • misc fixes
  • add markers for non-inventory items
  • better rendering for numeric columns
  • add weather data page
  • add game state data page