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Makefile
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# (C)2004-2010 Metamod:Source Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HL2SDKL4D2 ?= ../../hl2sdk-l4d2
MMSOURCE ?= ../mmsource-18
MMSOURCE18 = $(MMSOURCE)
SOURCEMOD ?= ../sourcemod-central
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = pounce_damage_uncap
OBJECTS = pounce_damage_uncap.cpp memutils.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
OPT_FLAGS = -O3 -funroll-loops -s -pipe
GCC4_FLAGS = -fvisibility=hidden -fvisibility-inlines-hidden
DEBUG_FLAGS = -g -ggdb3 -D_DEBUG
CPP = gcc
##########################
### SDK CONFIGURATIONS ###
##########################
ENGINE=left4dead2
HL2SDK = $(HL2SDK_L4D2)
CFLAGS += -DSOURCE_ENGINE=6
HL2PUB = $(HL2SDK)/public
INCLUDE += -I$(HL2SDK)/public/game/server
METAMOD = $(MMSOURCE18)/core
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
LIB_EXT = dylib
HL2LIB = $(HL2SDK)/lib/mac
else
LIB_EXT = so
ifeq "$(ENGINE)" "original"
HL2LIB = $(HL2SDK)/linux_sdk
else
HL2LIB = $(HL2SDK)/lib/linux
endif
endif
LIB_PREFIX = lib
LIB_SUFFIX = .$(LIB_EXT)
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_ORANGEBOXVALVE=4 \
-DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6 -DSE_ALIENSWARM=7
LINK += $(HL2LIB)/tier1_i486.a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX) \
-static-libgcc
INCLUDE += -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib \
-I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I. -I$(METAMOD) -I$(METAMOD)/sourcehook -I$(SOURCEMOD)/core/logic
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
BINARY = $(PROJECT).$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug.$(ENGINE)
CFLAGS += $(DEBUG_FLAGS)
else
BIN_DIR = Release.$(ENGINE)
CFLAGS += $(OPT_FLAGS)
endif
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(OS)" "Darwin"
LIB_EXT = dylib
CFLAGS += -isysroot /Developer/SDKs/MacOSX10.5.sdk
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
else
LIB_EXT = so
CFLAGS += -D_LINUX
LINK += -shared
endif
CFLAGS += -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp \
-Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca \
-Dstrcmpi=strcasecmp -Wall -Wno-non-virtual-dtor -fPIC -fno-exceptions \
-fno-rtti -msse -m32 -fno-strict-aliasing
ifeq "$(GCC_VERSION)" "4"
CFLAGS += $(GCC4_FLAGS)
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
ln -sf $(HL2LIB)/$(LIB_PREFIX)vstdlib$(LIB_SUFFIX)
ln -sf $(HL2LIB)/$(LIB_PREFIX)tier0$(LIB_SUFFIX)
$(MAKE) -f Makefile pounce_damage_uncap
pounce_damage_uncap: $(OBJ_BIN)
$(CPP) $(INCLUDE) -m32 $(OBJ_BIN) $(LINK) -ldl -lm -o $(BIN_DIR)/$(BINARY)
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -rf $(BIN_DIR)/$(BINARY)