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[BUG] Skript API changes lore of item #821
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are you using the official itemsadder skript? |
yes |
^^ wrong button |
I sincerely have no idea, this is my implementation of the skript api, can you send this issue report to the author of skript? package dev.lone.itemsadder.api.Skript.implementation.expressions;
import ch.njol.skript.Skript;
import ch.njol.skript.aliases.ItemType;
import ch.njol.skript.doc.Description;
import ch.njol.skript.doc.Examples;
import ch.njol.skript.doc.Name;
import ch.njol.skript.expressions.base.PropertyExpression;
import ch.njol.skript.lang.Expression;
import ch.njol.skript.lang.ExpressionType;
import ch.njol.skript.lang.SkriptParser.ParseResult;
import ch.njol.util.Kleenean;
import dev.lone.itemsadder.Core.Core;
import org.bukkit.event.Event;
import org.bukkit.inventory.ItemStack;
import com.sun.istack.internal.NotNull;
import javax.annotation.Nullable;
@Name("ItemsAdderItem")
@Description("Get an ItemsAdder item by NamespacedID")
@Examples({"give player a customitem itemsadder:ruby",
"set slot 1 of inventory of player to customitem ruby"})
public class ExprGetCustomItem extends PropertyExpression<String, ItemType>
{
static
{
Skript.registerExpression(ExprGetCustomItem.class, ItemType.class, ExpressionType.SIMPLE, "customitem %string%");
}
private Expression<String> itemName;
@Override
public boolean init(Expression<?>[] exprs, int i, @NotNull Kleenean kleenean, @NotNull ParseResult parseResult)
{
setExpr((Expression<String>) exprs[0]);
itemName = (Expression<String>) exprs[0];
return true;
}
@NotNull
@Override
protected ItemType[] get(@NotNull Event e, @NotNull String[] source)
{
String data = this.itemName.getSingle(e);
ItemStack item = Core.getInstance().getOriginalItemByNamespacedID(data);
if (item == null)
{
return null;
}
ItemType itemType = new ItemType(item);
return new ItemType[]{itemType};
}
@NotNull
@Override
public Class<? extends ItemType> getReturnType()
{
return ItemType.class;
}
@NotNull
@Override
public String toString(@Nullable Event e, boolean d)
{
return "customitem" + itemName.getSingle(e);
}
} |
@LoneDev6 Because you're using a |
I will release an update today, let me know if it works. |
Describe the bug
Skript TuSKe custom lore in gui changes itemsadder lore. I tried to bypass it via executing iagive command, nothing worked.
To Reproduce
Steps to reproduce the behavior:
Create custom gui with tuske and add a custom lore
Setting item slot:
format gui slot 10 of player with customitem "emerald_sword_1" with lore " &8● &7Kosten&8: &e%format(2800)% Coins" and "" and "&a&l[!] &fKlicke um das Item zu kaufen&8." and "&c&l[!] &7&nKeine Rückerstattung&r &7möglich&8!" to close then run function buyCI(player, 2800, "emerald_sword_1")
Function:
Expected behavior
Don't change item lore
Screenshots
Trader/Shop: https://imgur.com/16qEv9J
Before: https://imgur.com/a/GnOWiIl
After: https://imgur.com/a/FSbbVy4
Info (please complete the following information):
Additional context
Add any other context about the problem here.
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