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util_funs.c
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/**
* Oświadczam, że niniejsza praca stanowiąca podstawę do uznania osiągnięcia efektów
* uczenia się z przedmiotu SOP1 została wykonana przeze mnie samodzielnie.
* Piotr Rogulski
* 305867
*/
#include "util_funs.h"
void parse_args(int argc, char **argv) {
int c;
char *arg = NULL;
while ((c = getopt(argc, argv, "b:")) != -1) {
switch (c) {
case 'b':
TRY((arg = malloc(strlen(optarg) + 1)) == NULL);
strcpy(arg, optarg);
break;
case '?':
default:
fprintf(stderr, "Unrecognized option: %c\n", c);
}
}
set_backup(arg);
free(arg);
}
void set_backup(char *path) {
char default_path[] = "~/.game-autosave";
char *new_path;
if (path != NULL) {
new_path = expand_path(path);
TRY(setenv("GAME_AUTOSAVE", new_path, 1));
free(new_path);
} else {
char *env_backup_path = getenv("GAME_AUTOSAVE");
if (env_backup_path == NULL) {
new_path = expand_path(default_path);
TRY(setenv("GAME_AUTOSAVE", new_path, 1));
free(new_path);
}
}
}
int exec_command(char *cmd, WINDOW *win, gameState_t *game) {
char *is_game_mode_str = getenv("IS_GAME_MODE");
int is_game_mode = 1;
if (is_game_mode_str == NULL || atoi(is_game_mode_str) == 0)
is_game_mode = 0;
if (is_game_mode) {
if (strncmp(cmd, "move-to", 7) == 0) {
move_to(cmd, game, win);
return OK_CMD;
}
if (strncmp(cmd, "pick-up", 7) == 0) {
pick_up(cmd, game, win);
return OK_CMD;
}
if (strncmp(cmd, "drop", 4) == 0) {
drop(cmd, game, win);
return OK_CMD;
}
if (strncmp(cmd, "save", 4) == 0) {
save(cmd, game, win);
return OK_CMD;
}
if (strncmp(cmd, "find-path", 9) == 0) {
find_path(cmd, game, win);
return OK_CMD;
}
if (strncmp(cmd, "quit", 4) == 0) {
quit(game, win);
return OK_CMD;
}
} else { // in menu
if (strncmp(cmd, "map-from-dir-tree", 17) == 0) {
map_from_dir_tree(cmd);
return OK_CMD;
}
if (strncmp(cmd, "generate-random-map", 19) == 0) {
generate_random_map(cmd, win);
return OK_CMD;
}
if (strncmp(cmd, "start-game", 10) == 0) {
start_game(cmd, game, win);
return OK_CMD;
}
if (strncmp(cmd, "load-game", 9) == 0) {
load_game(cmd, game, win);
return OK_CMD;
}
if (strncmp(cmd, "exit", 4) == 0) {
return EXIT_CMD;
}
}
return INVALID_CMD;
}
void *alarm_generator(void *voidArgs) {
gameState_t *game = voidArgs;
timespec_t t = { 60, 0 };
sigset_t mask;
sigemptyset(&mask);
sigaddset(&mask, SIGALRM);
while (1) {
int sig_no = sigtimedwait(&mask, NULL, &t);
if (sig_no > 0)
continue;
TRY(pthread_kill(game->auto_save_tid, SIGALRM));
}
return NULL;
}
void *user_signal_catcher(void *voidArgs) {
gameState_t *game = voidArgs;
sigset_t mask;
sigemptyset(&mask);
sigaddset(&mask, SIGUSR1);
int sig_no;
while (1) {
TRY(sigwait(&mask, &sig_no));
if (sig_no > 0)
TRY(pthread_kill(game->swap_objects_tid, SIGUSR1));
}
return NULL;
}
void *auto_save_game(void *voidArgs) {
pthread_cleanup_push(unlock_mutexes, voidArgs);
gameState_t *game = voidArgs;
unsigned n = game->n;
char *path = getenv("GAME_AUTOSAVE");
char *new_path = expand_path(path);
strcpy(path, new_path);
free(new_path);
int f;
sigset_t mask;
sigemptyset(&mask);
sigaddset(&mask, SIGALRM);
int sig_no;
while (1) {
TRY(sigwait(&mask, &sig_no));
switch (sig_no) {
case SIGALRM:
TRY((f = open(path, O_WRONLY | O_CREAT | O_TRUNC | O_APPEND, 0777)) == -1);
pthread_mutex_lock(game->game_mutex);
print_msg(game->win, "Performing auto-save");
TRY(write(f, &n, sizeof(unsigned)) < 0);
TRY(write(f, game->rooms_map, n*n * sizeof(char)) < 0);
TRY(write(f, &game->player_position, sizeof(unsigned)) < 0);
TRY(write(f, &game->num_player_objects, sizeof(unsigned)) < 0);
for (unsigned i = 0; i < game->num_player_objects; i++)
TRY(write(f, game->player_objects[i], sizeof(object_t)) < 0);
for (unsigned i = 0; i < n; i++) {
TRY(write(f, &i, sizeof(unsigned)) < 0);
TRY(write(f, &game->rooms[i].num_existing_objects, sizeof(unsigned)) < 0);
TRY(write(f, &game->rooms[i].num_assigned_objects, sizeof(unsigned)) < 0);
for (unsigned j = 0; j < game->rooms[i].num_existing_objects; j++)
TRY(write(f, game->rooms[i].objects[j], sizeof(object_t)) < 0);
}
wborder(game->win, 0, 0, 0, 0, 0, 0, 0, 0);
wrefresh(game->win);
close(f);
pthread_mutex_unlock(game->game_mutex);
break;
default:
ERROR("Unexpected signal");
}
}
pthread_cleanup_pop(0);
return NULL;
}
void *swap_objects(void *voidArgs) {
pthread_cleanup_push(unlock_mutexes, voidArgs);
gameState_t *game = voidArgs;
unsigned seed = game->swap_seed;
unsigned n = game->n;
object_t **obj1 = NULL, **obj2 = NULL, *temp;
sigset_t mask;
sigemptyset(&mask);
sigaddset(&mask, SIGUSR1);
int sig_no;
while (1) {
TRY(sigwait(&mask, &sig_no));
switch (sig_no) {
case SIGUSR1:
pthread_mutex_lock(game->game_mutex);
do {
unsigned room_id = rand_r(&seed) % n;
if (game->rooms[room_id].num_existing_objects > 0) {
unsigned obj_id = rand_r(&seed) % game->rooms[room_id].num_existing_objects;
obj1 = &game->rooms[room_id].objects[obj_id];
}
} while (obj1 == NULL);
do {
unsigned room_id = rand_r(&seed) % n;
if (game->rooms[room_id].num_existing_objects > 0) {
unsigned obj_id = rand_r(&seed) % game->rooms[room_id].num_existing_objects;
obj2 = &game->rooms[room_id].objects[obj_id];
}
} while ((obj2 == NULL) != (obj2 == obj1));
temp = *obj1;
*obj1 = *obj2;
*obj2 = temp;
pthread_mutex_unlock(game->game_mutex);
WINDOW *win = game->win;
print_game(game, win);
print_msg(win, "Swapped objects #%u and #%u", (*obj1)->id, (*obj2)->id);
wrefresh(win);
break;
default:
ERROR("Unexpected signal");
}
}
pthread_cleanup_pop(0);
return NULL;
}
void unlock_mutexes(void *voidArgs) {
pthread_mutex_unlock(((gameState_t*) voidArgs)->game_mutex);
}
char *expand_path(char *path) {
wordexp_t p;
TRY(wordexp(path, &p, 0));
char *new_path;
TRY(asprintf(&new_path, "%s", p.we_wordv[0]) < 0);
wordfree(&p);
return new_path;
}