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Building
The build process for Pilot Light is simple and will stay that way. We do not use a build system. You can use whatever editor or IDE you want. We prefer to use Visual Studio Code which in our opinion provides the most uniform experience across multiple platforms.
If you are using Visual Studio Code, run python scripts/setup.py
from terminal to generate the .vscode folder we use and continue to the appropriate operating system section below.
- git
- Vulkan SDK
-
Visual Studio 2019 or greater (just for the toolchain) with the following workflows:
- Desktop development with C++
- Game development with C++
From within a local directory, enter the following commands in your terminal:
git clone https://github.com/pilot-light/pilotlight
cd pilotlight/scripts
python download_assets.py
python gen_build.py
cd ../src
build.bat
Binaries will be in pilotlight/out/.
- git
- Vulkan SDK
- X11 & XCB (
sudo apt install libx11-dev libx11-xcb-dev libxkbcommon-x11-dev libxcb-cursor-dev libxxcb-xfixes0-dev libxcb-keysyms1-dev
)
From within a local directory, enter the following commands in your terminal:
git clone https://github.com/pilot-light/pilotlight
cd pilotlight/scripts
python3 download_assets.py
python3 gen_build.py
cd ../src
chmod +x build.sh
./build.sh
Binaries will be in pilotlight/out/.
- git
- Vulkan SDK
- Xcode
From within a local directory, enter the following commands in your terminal:
git clone https://github.com/pilot-light/pilotlight
cd pilotlight/scripts
python3 download_assets.py
python3 gen_build.py
cd ../src
chmod +x build.sh
./build.sh
Binaries will be in pilotlight/out/.