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Building

Jonathan Hoffstadt edited this page Sep 11, 2024 · 12 revisions

Building

The build process for Pilot Light is simple and will stay that way. We do not use a build system. You can use whatever editor or IDE you want. We prefer to use Visual Studio Code which in our opinion provides the most uniform experience across multiple platforms.

If you are using Visual Studio Code, run python scripts/setup.py from terminal to generate the .vscode folder we use and continue to the appropriate operating system section below.

Windows

Requirements

Instructions

From within a local directory, enter the following commands in your terminal:

git clone https://github.com/PilotLightTech/pilotlight
cd pilotlight/scripts
python download_assets.py
python gen_build.py
cd ../src
build.bat

Binaries will be in pilotlight/out/.

Linux

Requirements

  • git
  • Vulkan SDK
  • X11 & XCB (sudo apt install libx11-dev libx11-xcb-dev libxkbcommon-x11-dev libxcb-cursor-dev libxxcb-xfixes0-dev libxcb-keysyms1-dev)

Instructions

From within a local directory, enter the following commands in your terminal:

git clone https://github.com/PilotLightTech/pilotlight
cd pilotlight/scripts
python3 download_assets.py
python3 gen_build.py
cd ../src
chmod +x build.sh
./build.sh

Binaries will be in pilotlight/out/.

MacOS

Requirements

Instructions

From within a local directory, enter the following commands in your terminal:

git clone https://github.com/PilotLightTech/pilotlight
cd pilotlight/scripts
python3 download_assets.py
python3 gen_build.py
cd ../src
chmod +x build.sh
./build.sh

Binaries will be in pilotlight/out/.

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