Phobos v0.3 - Pre-release and PSA #771
Metadorius
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Hello! Kerbiter and Phobos contributors here with some info about the upcoming Phobos stuff.
Sneak Peak and Status of v0.3
At the present moment v0.3 is in release candidate state, and the recent devbuilds were composed almost entirely of fixes, performance improvements etc. to ensure the release will be smooth. You can already play with the latest stuff and see if you could find some more bugs or rough edges in the latest devbuild before we finally release.
The changelist for v0.3 is now 2.5 times bigger than for v0.2. Here are some higlights from the update:
Picture from Robot Storm X
Picture from Project Phantom
Picture from a private mod by @brsajo#9745
Picture from Project Phantom (for testing purposes only, not actual ingame behavior)
Picture from Rise of the East
Picture from Red Alert 20XX
Picture from Assault Amerika
Picture from Project Phantom
Picture from Red Alert 2: Reboot
Picture from Ion Shock
Picture from Red Alert 2: Reboot
A new option for laser weapons was added that allows to have visually smooth, any thickness single-color lasers which were not previously possible.
While it's not possible to showcase, there is a lot of stuff that is not as visual, but still important, like the whopping amount of script actions (the building blocks for a smarter AI), or tons, and I really mean tons of bugfixes and new customization possibilities introduced in this update.
As I said, this is just a part of the stuff that is available in the upcoming v0.3. For the rest, please read the changelog. But now let me address the elefant in the room.
What's taking so long?
It's been ages ago since we published a stable update for Phobos, with v0.2.2.2 being the latest publicly released version. While we still release development builds (not as frequently as before) - it is still a gap that we would want to avoid (less frequent releases = more bugs accumulated).
The main reason for those delays and mismanagement on my/our part is a lack of motivation and the limited time that developers who are skilled enough to be a maintainer can spend on the project. As of the reasons for the lack of motivation, aside from things like getting a job again - they mainly lie in people often not seeming to understand that Phobos needs community involvement to thrive.
Phobos is not a commercial project and will never be, you don't pay anything to use it. It is an open-source community project, and relies on community being involved. When you help Phobos gain more traction you basically help your own mod indirectly by helping the project which allows to have more cool stuff in your mod. Without community involvement it will simply die and YR mods won't receive new toys to play with.
So how can you help?
And to end this post on a good note - here's a spoiler from some stuff that is being worked on for post-0.3:
Spoiler
Picture from Project Vega
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