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RealisticWorldGenerator

Compatibility

  • biomes
  • ores
  • schematics (RWG schematics)

{% hint style="warning" %} This works only on ItemsAdder 2.5.2+ and RealisticWorldGenerator 4.30+ {% endhint %}

Warnings

{% hint style="danger" %} Do not use custom blocks as base ores blocks. This will cause too much lag.
Keep using vanilla blocks for this purpose. {% endhint %}

{% code title="ores.yml" %}

ores:
  veins:
    biome_layers:
      paste: false
    type: 1
    enabled: true
  base:
    block: ia:itemsadder:ruby_block # <---- DO NOT DO THIS!

{% endcode %}

{% hint style="success" %} Use custom blocks only for:

  • surfaces
  • ores
  • structures (schematics) {% endhint %}

How to use custom blocks

For example let's create a biome which has ruby_block as top layer.

Open the biomes.yml file of your RealisticWorldGenerator world configuration folder.

Decide a biome (for example plains) and add this as first layer.

{% code title="biomes.yml" %}

plains:
  layer:
    '1':
    - ia:itemsadder:ruby_ore;120
    '2':
    - minecraft:coarse_dirt;2
    - minecraft:podzol[snowy=false];5
    - minecraft:grass_block[snowy=false];100

{% endcode %}

In this example I also modified the settings.yml file of this world to make sure only a biome is generated, to find my custom blocks easier.

{% code title="settings.yml" %}

one_biome:
  biome: PLAINS
  oceans: false
  enabled: true

{% endcode %}

This is the final result

This is a world with a custom surface