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Copy pathUKButtProperties.cs
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UKButtProperties.cs
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namespace UKButt
{
public static class UKButtProperties
{
// Keys used for storing preferences
public static readonly string SocketUri = "ukbutt.socketUri";
// Adjustments
public static readonly string Strength = "ukbutt.strength";
public static readonly string InputMode = "ukbutt.inputMode";
// Default: 2.0
// Defines for how long a typical vibration lasts
public static readonly string StickForSeconds = "ukbutt.stickForSeconds";
// Default: 0.2
// Same as above, but for subtle vibrations. I.e. menu feedback
public static readonly string TapStickForSeconds = "ukbutt.tapStickForSeconds";
// Toggles
public static readonly string UseUnscaledTime = "ukbutt.useUnscaledTime";
public static readonly string EnableMenuHaptics = "ukbutt.enableMenuHaptics";
// Linear settings
// Extremities of Linear positions
public static readonly string LinearPosMin = "ukbutt.linearPosMin";
public static readonly string LinearPosMax = "ukbutt.linearPosMax";
// Time boundaries based on rank
public static readonly string LinearTimeMin = "ukbutt.linearTimeMin";
public static readonly string LinearTimeMax = "ukbutt.linearTimeMax";
// If true, stroker should always stroke at lowest speed, even while style rank
// is 0 or player is in menu.
public static readonly string StrokeWhileIdle = "ukbutt.strokeWhileIdle";
}
public enum InputMode { None = 0, Varied = 1, ContinuousRank = 2, Passthrough = 3 }
}