PCSX2 Nightly - v1.7.2148 Compiled on Dec 20 2021 Savestate version: 0x9a290000 Host Machine Init: Operating System = Microsoft Windows 10, 64-bit Physical RAM = 15789 MB CPU name = AMD Ryzen 9 4900HS with Radeon Graphics Vendor/Model = AuthenticAMD (stepping 01) CPU speed = 2.992 ghz (16 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 7ed8320b x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA SSE4a The current power profile is 'Balanced'. The current min / max processor states AC: 80% / 100% Battery: 5% / 100% Reserving memory for recompilers... HLE Host: Set 'host:' root path to: \ Patches: No CRC found, using 00000000 instead. isoFile open ok: C:\Users\ryanp\Downloads\ps2 games\Mega Man X8.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1195312 sectors) isoFile create ok: C:\Users\ryanp\Downloads\pcsx2-v1.7.2148-windows-x86\Mega Man X8 (2021-11-20 17-54-11).dump blockoffset = 0 blocksize = 2048 blocks = 1195312 Kbd Accelerator 'F11' is mapped to unknown command 'Sys_FreezeGS' Current Renderer: OpenGL Created a OpenGL context GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce RTX 2060 with Max-Q Design/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 497.09 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA INFO: GL_ARB_sparse_texture is available INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Available VRAM/RAM:3840MB for textures GS Lookup CRC:00000000 GS Lookup CRC:00000000 48000 SampleRate: McdSlot 0 [File]: C:\Users\ryanp\Downloads\pcsx2-v1.7.2148-windows-x86\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\ryanp\Downloads\pcsx2-v1.7.2148-windows-x86\memcards\Mcd002.ps2 EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x512 (1536x1536) # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.60;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_209.60;1) Game CRC = 0x196DF4E5, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.60;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_209.60;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_209.60;1 0 00100000 00510100 .................................................................................. Loaded, cdrom0:¥SLUS_209.60;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. [GameDB] 10751 games on record (loaded in 337.91ms) [GameDB] Searching for 'slus-20960' in GameDB [GameDB] Found 'slus-20960' in GameDB [GameDB] Searching for patch with CRC '196df4e5' [GameDB] No CRC-specific patch or default patch found [GameDB] Searching for 'slus-20960' in GameDB [GameDB] Found 'slus-20960' in GameDB [GameDB] Searching for patch with CRC '196df4e5' [GameDB] No CRC-specific patch or default patch found GS Lookup CRC:196DF4E5 GS Lookup CRC:196DF4E5 Welcome to CodeWarrior Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 25, ret 2 loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥MODULES¥MODMIDI.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥MODMSIN.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 32, ret 2 loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 33, ret 1 loadmodule: fname cdrom0:¥MODULES¥SIO2D.IRX;1 args 0 arg loadmodule: id 34, ret 0 loadmodule: fname cdrom0:¥MODULES¥DBCMAN.IRX;1 args 0 arg loadmodule: id 35, ret 0 (UpdateVSyncRate) Mode Changed to NTSC. ... with user configured refresh rate: 59.93 Hz CAPCOM RD3 Memory Card System Ver.1.11-1 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg Frame buffer size set to 640x512 (1920x1536) loadmodule: id 36, ret 2 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 37, ret 2 loadmodule: fname cdrom0:¥MODULES¥SNDDRV.IRX;1 args 46 arg 0xFFFFFFFF snddrv: snddrv: *-*-* Capcom Sound Driver for PS2(CD/DVD) by T,Masuda *-*-* ver 2.98 . snddrv: date: Aug 3 2004 12:08:17 loadmodule: id 38, ret 0 loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg CRI ADX Driver Ver.9.18b(Apr 1 2004 15:18:31) CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 CRI ADX Driver : sceSdInit(SD_INIT_COLD) call. loadmodule: id 39, ret 2 DVCI: "DATA¥DATA.BIN" found. DVCI: "DATA¥SOUND.AFS" found. DVCI: "DATA¥DEMO¥VOICE.AFS" found. DVCI: Total 3 files. PS2RNA: sceSifAllocIopHeap(266304) ret=0x000e9100 PS2RNA: sceSifAllocIopHeap(2256) ret=0x0012a200 PS2RNA: sceSifAllocIopHeap(16448) ret=0x0012ab00 Allocated 24576 bytes of IOP memory for audio buffer Allocated 20480 bytes of IOP memory for zero buffer file: ¥DATA¥MOVIE¥CAPLOGO.PSS;1 Stream Buffer 1Bank 32768byte 5banks 163840byte used -------- audio information -------------------- [SShd] header size: 24 type(0:PCM big, 1:PCM little, 2:ADPCM): 1 sampling rate: 48000Hz channels: 2 interleave size: 512 interleave start block address: -1 interleave end block address: -1 [SSbd] data size: 1152000 PS2RNA: sceSifAllocIopHeap(266304) ret=0x000e9100 PS2RNA: sceSifAllocIopHeap(2256) ret=0x0012a200 PS2RNA: sceSifAllocIopHeap(16448) ret=0x0012ab00 Saving savestate to slot 0... filename: C:\Users\ryanp\Downloads\pcsx2-v1.7.2148-windows-x86\sstates\SLUS-20960 - (196DF4E5)/SLUS-20960 (196DF4E5).00.p2s Saving SPU2 Saving USB Saving PAD Saving GS [GameDB] Searching for 'slus-20960' in GameDB [GameDB] Found 'slus-20960' in GameDB [GameDB] Searching for patch with CRC '196df4e5' [GameDB] No CRC-specific patch or default patch found (gzipThread) Data saved to disk without error. Allocated 24576 bytes of IOP memory for audio buffer Allocated 20480 bytes of IOP memory for zero buffer file: ¥DATA¥MOVIE¥OP_APART.PSS;1 Stream Buffer 1Bank 32768byte 5banks 163840byte used -------- audio information -------------------- [SShd] header size: 24 type(0:PCM big, 1:PCM little, 2:ADPCM): 1 sampling rate: 48000Hz channels: 2 interleave size: 512 interleave start block address: -1 interleave end block address: -1 [SSbd] data size: 15363072 End of stream presumed End of stream presumed End of stream presumed PS2RNA: sceSifAllocIopHeap(266304) ret=0x000e9100 PS2RNA: sceSifAllocIopHeap(2256) ret=0x0012a200 PS2RNA: sceSifAllocIopHeap(16448) ret=0x0012ab00 Allocated 24576 bytes of IOP memory for audio buffer Allocated 20480 bytes of IOP memory for zero buffer file: ¥DATA¥MOVIE¥OP_BPART.PSS;1 Stream Buffer 1Bank 32768byte 5banks 163840byte used -------- audio information -------------------- [SShd] header size: 24 type(0:PCM big, 1:PCM little, 2:ADPCM): 1 sampling rate: 48000Hz channels: 2 interleave size: 512 interleave start block address: -1 interleave end block address: -1 [SSbd] data size: 19328000 Delete 0 Shaders, 47 Programs, 28 Pipelines