From 62de6fb5e1bc95d78c51a1da777e2389b361df36 Mon Sep 17 00:00:00 2001 From: Contrabang <91113370+Contrabang@users.noreply.github.com> Date: Wed, 29 Nov 2023 10:15:52 -0500 Subject: [PATCH] guh bomb (#23329) --- code/game/gamemodes/nuclear/nuclearbomb.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index 8720f8b98ed2..0c7b18507c8e 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -342,6 +342,8 @@ GLOBAL_VAR(bomb_set) /obj/machinery/nuclearbomb/attack_hand(mob/user as mob) if(!panel_open) return ui_interact(user) + if(!Adjacent(user)) + return if(removal_stage != NUKE_CORE_FULLY_EXPOSED || !core) return wires.Interact(user) if(timing) //removing the core is less risk then cutting wires, and doesnt take long, so we should not let crew do it while the nuke is armed. You can however get to it, without the special screwdriver, if you put the NAD in.