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GUI.h
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#ifndef GUI_H
#define GUI_H
#include<fstream>
#include"belkan.h"
#include"include/GL/glui.h"
namespace GUI{
void myGlutReshape(int,int);
void myGlutDisplay();
void myGlutIdle();
void myGlutTimer(int x);
void myGlutTimer2(int x);
void Load_Conf();
void Save_Conf();
void control_cb(int);
int startDraw(int,char *[]);
void showScore();
void cerrar();
void UpdateButton();
void UpdateButton2();
void UpdateButton_Sin_Reiniciar();
bool doNextMove();
void doOneStep();
void doOneRun();
void doAllRun();
void nextRun();
void newGame();
void do_move(Agent::ActionType action);
bool Juego_Terminado();
void reshape(int width, int height);
void display();
void idle();
void keyboard(unsigned char key, int x, int y);
};
#endif