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MainWindow.xaml.cs
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using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Microsoft.Kinect;
namespace Ostsoft.Games.SuperKinectroid
{
/// <summary>
/// Interaction logic for MainWindow
/// </summary>
public partial class MainWindow : INotifyPropertyChanged
{
private bool useColor = false;
private static SuperKinectroid superKinectroid = null;
public static KinectSensor kinectSensor = null;
private BodyDriver _bodyDriver = null;
private ColorDriver _colorDriver = null;
private InfraredDriver _infraredDriver = null;
private DrawingImage _bodySource = null;
private WriteableBitmap _colorBitmap = null;
private WriteableBitmap _infraredBitmap = null;
private static DrawingImage _zoneSource = new DrawingImage(new DrawingGroup());
private Visibility _bodyVisibility = Visibility.Hidden;
public Visibility BodyVisibility
{
get { return _bodyVisibility; }
set
{
_bodyVisibility = value;
PropertyChanged(this, new PropertyChangedEventArgs("BodyVisibility"));
}
}
private Visibility _colorVisibility = Visibility.Hidden;
public Visibility ColorVisibility
{
get { return _colorVisibility; }
set
{
_colorVisibility = value;
PropertyChanged(this, new PropertyChangedEventArgs("ColorVisibility"));
}
}
private Visibility _infraredVisibility = Visibility.Hidden;
public Visibility InfraredVisibility
{
get { return _infraredVisibility; }
set
{
_infraredVisibility = value;
PropertyChanged(this, new PropertyChangedEventArgs("InfraredVisibility"));
}
}
/// <summary>
/// Current status text to display
/// </summary>
private string statusText = null;
/// <summary>
/// Initializes a new instance of the MainWindow class.
/// </summary>
public MainWindow()
{
// ws = new WS();
// home = new Home();
superKinectroid = new SuperKinectroid();
// one sensor is currently supported
kinectSensor = KinectSensor.GetDefault();
var colorFrameDescription = kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Bgra);
// colorBitmap = new WriteableBitmap(colorFrameDescription.Width, colorFrameDescription.Height, 96.0,
// 96.0, PixelFormats.Bgr32, null);
_bodySource = BodyDriver.GetSource();
_colorBitmap = ColorDriver.GetBitmap(kinectSensor);
_infraredBitmap = InfraredDriver.GetBitmap(kinectSensor);
// set IsAvailableChanged event notifier
kinectSensor.IsAvailableChanged += Sensor_IsAvailableChanged;
// open the sensor
kinectSensor.Open();
// set the status text
StatusText = kinectSensor.IsAvailable ? "Running" : "No ready Kinect found!";
// use the window object as the view model in this simple example
DataContext = this;
// initialize the components (controls) of the window
InitializeComponent();
}
/// <summary>
/// INotifyPropertyChangedPropertyChanged event to allow window controls to bind to changeable data
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Gets the bitmap to display
/// </summary>
public ImageSource BodySource => _bodySource;
public ImageSource ColorBitmap => _colorBitmap;
public ImageSource InfraredBitmap => _infraredBitmap;
public ImageSource ZoneSource => _zoneSource;
/// <summary>
/// Gets or sets the current status text to display
/// </summary>
public string StatusText
{
get { return statusText; }
set
{
if (statusText != value)
{
statusText = value;
// notify any bound elements that the text has changed
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs("StatusText"));
}
}
}
}
/// <summary>
/// Execute start up tasks
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
SetColor(false);
SetInfrared(false);
SetBody(true);
}
/// <summary>
/// Execute shutdown tasks
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void MainWindow_Closing(object sender, CancelEventArgs e)
{
_bodyDriver?.Dispose();
_bodyDriver = null;
_colorDriver?.Dispose();
_colorDriver = null;
_infraredDriver?.Dispose();
_infraredDriver = null;
kinectSensor?.Close();
kinectSensor = null;
}
/// <summary>
/// Handles the event which the sensor becomes unavailable (E.g. paused, closed, unplugged).
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void Sensor_IsAvailableChanged(object sender, IsAvailableChangedEventArgs e)
{
// on failure, set the status text
StatusText = kinectSensor.IsAvailable ? "Running" : "Kinect not available!";
}
private void InfraredButton_Click(object sender, RoutedEventArgs e)
{
Console.WriteLine("Turning Infrared " + (_infraredDriver == null ? "on" : "off"));
SetInfrared(_infraredDriver == null);
}
private void ColorButton_Click(object sender, RoutedEventArgs e)
{
try
{
Console.WriteLine("Turning Color " + (_colorDriver == null ? "on" : "off"));
SetColor(_colorDriver == null);
}
catch (Exception exception)
{
Console.WriteLine(exception.ToString());
}
}
private void BodyButton_Click(object sender, RoutedEventArgs e)
{
Console.WriteLine("Turning Body " + (_bodyDriver == null ? "on" : "off"));
SetBody(_bodyDriver == null);
}
private void SetBody(bool state)
{
if (state && _bodyDriver == null)
{
_bodyDriver = new BodyDriver(kinectSensor, _bodySource);
BodyVisibility = Visibility.Visible;
}
else if (!state && _bodyDriver != null)
{
_bodyDriver?.Dispose();
_bodyDriver = null;
BodyVisibility = Visibility.Hidden;
}
}
private void SetColor(bool state)
{
if (state && _colorDriver == null)
{
_colorDriver = new ColorDriver(kinectSensor, _colorBitmap);
ColorVisibility = Visibility.Visible;
}
else if (!state && _colorDriver != null)
{
_colorDriver?.Dispose();
_colorDriver = null;
ColorVisibility = Visibility.Hidden;
}
}
private void SetInfrared(bool state)
{
if (state && _infraredDriver == null)
{
_infraredDriver = new InfraredDriver(kinectSensor, _infraredBitmap);
InfraredVisibility = Visibility.Visible;
}
else if (!state && _infraredDriver != null)
{
_infraredDriver?.Dispose();
_infraredDriver = null;
InfraredVisibility = Visibility.Hidden;
}
}
public static void UpdateBodies(Body[] bodies)
{
superKinectroid?.UpdateBodies(bodies, _zoneSource);
}
}
}