From 0d86648f0d4c4a5a07c7a66d67412b61948dcacd Mon Sep 17 00:00:00 2001 From: DatDamnZotz Date: Sat, 11 Apr 2020 23:05:29 -0600 Subject: [PATCH 1/2] Add Belt of Dwarvenkind --- src/cljc/orcpub/dnd/e5/magic_items.cljc | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/src/cljc/orcpub/dnd/e5/magic_items.cljc b/src/cljc/orcpub/dnd/e5/magic_items.cljc index 82ef62573..8673ef2ec 100644 --- a/src/cljc/orcpub/dnd/e5/magic_items.cljc +++ b/src/cljc/orcpub/dnd/e5/magic_items.cljc @@ -612,7 +612,23 @@ Once three fuzzy objects have been pulled from the bag, the bag can’t be used ::description "This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere’s wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere’s wall, moving the sphere up to half the creature’s walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside." - }{ + }{name-key "Belt of Dwarvenkind" + ::type :wondrous-item + ::rarity :varies + ::attunement [:any] + ::modifiers [(mod5e/saving-throw-advantage ["poison"]) + (mod5e/darkvision 60) + (mod5e/language :dwarvish) + (mod5e/ability ::char5e/con 2)] + ::description "While wearing this belt, you gain the following benefits: +• Your Constitution score increases by 2, to a maximum of 20. +• You have advantage on Charisma (Persuasion) checks made to interact with dwarves. +In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you’re capable of growing one, or a visibly thicker beard if you already have one. +If you aren’t a dwarf, you gain the following additional benefits while wearing the belt: +• You have advantage on saving throws against poison, and you have resistance against poison damage. +• You have darkvision out to a range of 60 feet. +• You can speak, read, and write Dwarvish."} +{ name-key "Belt of Hill Giant Strength" ::type :wondrous-item From a816dd0d923d02f4fc1b1fd6eec54f6a5797b83b Mon Sep 17 00:00:00 2001 From: DatDamnZotz Date: Sat, 11 Apr 2020 23:08:21 -0600 Subject: [PATCH 2/2] Add missing verbiage. --- src/cljc/orcpub/dnd/e5/magic_items.cljc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/cljc/orcpub/dnd/e5/magic_items.cljc b/src/cljc/orcpub/dnd/e5/magic_items.cljc index 8673ef2ec..164335767 100644 --- a/src/cljc/orcpub/dnd/e5/magic_items.cljc +++ b/src/cljc/orcpub/dnd/e5/magic_items.cljc @@ -627,7 +627,7 @@ In addition, while attuned to the belt, you have a 50 percent chance each day at If you aren’t a dwarf, you gain the following additional benefits while wearing the belt: • You have advantage on saving throws against poison, and you have resistance against poison damage. • You have darkvision out to a range of 60 feet. -• You can speak, read, and write Dwarvish."} +• You can speak, read, and write Dwarvish. (requires attunement)"} { name-key "Belt of Hill Giant Strength"