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Every material is using only one UV map for all textures #3

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sonicpp opened this issue Sep 20, 2018 · 0 comments
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Every material is using only one UV map for all textures #3

sonicpp opened this issue Sep 20, 2018 · 0 comments
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sonicpp commented Sep 20, 2018

UV maps for all textures are imported from BES, but it is not handled by Blended properly

@sonicpp sonicpp added the bug Something isn't working label Sep 20, 2018
@sonicpp sonicpp added this to the 0.3.0 milestone Sep 20, 2018
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