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ne-x.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="NetherEarth" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="ne" prefix_auto="1" extension_auto="1" />
<Option working_dir="./" />
<Option object_output="obj/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="-D_DEBUG" />
</Compiler>
</Target>
<Target title="Release">
<Option output="ne" prefix_auto="1" extension_auto="1" />
<Option working_dir="./" />
<Option object_output="obj_r/" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="win">
<Option output="ne" prefix_auto="1" extension_auto="1" />
<Option working_dir="./" />
<Option object_output="obj_w/" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Option projectCompilerOptionsRelation="1" />
<Option projectLinkerOptionsRelation="1" />
<Option projectIncludeDirsRelation="1" />
<Option projectLibDirsRelation="1" />
<Compiler>
<Add option="-O2" />
<Add directory="../irrlicht/include" />
<Add directory="../irrlicht/lib/Win32-gcc" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="Irrlicht" />
<Add directory="../irrlicht/lib/Win32-gcc" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="../irrlicht/include" />
<Add directory="../irrlicht/lib/Linux" />
</Compiler>
<Linker>
<Add library="Irrlicht" />
<Add library="GL" />
<Add library="Xxf86vm" />
<Add directory="../irrlicht/lib/Linux" />
</Linker>
<Unit filename="src/Game/bullets.h" />
<Unit filename="src/Game/camera.cpp" />
<Unit filename="src/Game/camera.h" />
<Unit filename="src/Game/conf_game.h" />
<Unit filename="src/Game/editor.cpp" />
<Unit filename="src/Game/editor.h" />
<Unit filename="src/Game/enemy.cpp" />
<Unit filename="src/Game/enemy.h" />
<Unit filename="src/Game/game.cpp" />
<Unit filename="src/Game/game.h" />
<Unit filename="src/Game/gamemap.h" />
<Unit filename="src/Game/hero.cpp" />
<Unit filename="src/Game/hero.h" />
<Unit filename="src/ParticleEngine/CBillboardParticleDrawer.cpp" />
<Unit filename="src/ParticleEngine/CBillboardParticleDrawer.h" />
<Unit filename="src/ParticleEngine/COrientedParticleDrawer.cpp" />
<Unit filename="src/ParticleEngine/COrientedParticleDrawer.h" />
<Unit filename="src/ParticleEngine/CParticleDrawer.cpp" />
<Unit filename="src/ParticleEngine/CParticleDrawer.h" />
<Unit filename="src/ParticleEngine/CParticleEmitter.cpp" />
<Unit filename="src/ParticleEngine/CParticleEmitter.h" />
<Unit filename="src/ParticleEngine/CParticleSystem.cpp" />
<Unit filename="src/ParticleEngine/CParticleSystem.h" />
<Unit filename="src/ParticleEngine/CTrailParticleDrawer.cpp" />
<Unit filename="src/ParticleEngine/CTrailParticleDrawer.h" />
<Unit filename="src/ParticleEngine/Irrlicht/IEmitterRegion.h" />
<Unit filename="src/ParticleEngine/Irrlicht/IParticleDrawer.h" />
<Unit filename="src/ParticleEngine/Irrlicht/IParticleEmitter.h" />
<Unit filename="src/ParticleEngine/Irrlicht/IParticleSystem.h" />
<Unit filename="src/ParticleEngine/Irrlicht/Particle.h" />
<Unit filename="src/SkinSystem/CConfigMap.cpp" />
<Unit filename="src/SkinSystem/CConfigMap.h" />
<Unit filename="src/SkinSystem/CConfigReader.cpp" />
<Unit filename="src/SkinSystem/CConfigReader.h" />
<Unit filename="src/SkinSystem/CGUIProgressBar.cpp" />
<Unit filename="src/SkinSystem/CGUIProgressBar.h" />
<Unit filename="src/SkinSystem/CImageGUISkin.cpp" />
<Unit filename="src/SkinSystem/CImageGUISkin.h" />
<Unit filename="src/SkinSystem/SkinLoader.cpp" />
<Unit filename="src/SkinSystem/SkinLoader.h" />
<Unit filename="src/SkinSystem/clipRects.h" />
<Unit filename="src/StateManager/CState.h" />
<Unit filename="src/StateManager/CStateManager.h" />
<Unit filename="src/StateManager/sm_conf.h" />
<Unit filename="src/Utils/ISceneNodeAnimatorFinishing.h" />
<Unit filename="src/Utils/decalscenenode.cpp" />
<Unit filename="src/Utils/decalscenenode.h" />
<Unit filename="src/Utils/fx_creator.h" />
<Unit filename="src/Utils/micropather.cpp" />
<Unit filename="src/Utils/micropather.h" />
<Unit filename="src/Utils/minimap.cpp" />
<Unit filename="src/Utils/minimap.h" />
<Unit filename="src/main.cpp" />
<Unit filename="src/st_editor.h" />
<Unit filename="src/st_game.h" />
<Unit filename="src/st_levelmanage.h" />
<Unit filename="src/st_levelselect.h" />
<Unit filename="src/st_loader.h" />
<Unit filename="src/st_mainmenu.h" />
<Unit filename="src/st_options.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>