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CMakeLists.txt
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cmake_minimum_required(VERSION 3.12)
project(nova-renderer)
############################################################
# Fix build type because of possible capitalization issues #
############################################################
if(NOT NOVA_PACKAGE AND CMAKE_BUILD_TYPE)
string(TOLOWER ${CMAKE_BUILD_TYPE} TMP_BUILD_TYPE)
set(BUILD_TYPE_FIXED_BY_NOVA FALSE)
if("${TMP_BUILD_TYPE}" STREQUAL "debug" AND NOT "${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(ORIGINAL_BUILD_TYPE ${CMAKE_BUILD_TYPE})
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Specifies the build type on single-configuration generators. (Fixed to Debug from '${TMP_BUILD_TYPE}' by nova-renderer)" FORCE)
set(BUILD_TYPE_FIXED_BY_NOVA TRUE)
add_compile_definitions(TRACY_ENABLE)
elseif(NOT "${CMAKE_BUILD_TYPE}" STREQUAL "Release" AND NOT "${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(ORIGINAL_BUILD_TYPE ${CMAKE_BUILD_TYPE})
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Specifies the build type on single-configuration generators. (Fixed to Release from '${TMP_BUILD_TYPE}' by nova-renderer)" FORCE)
set(BUILD_TYPE_FIXED_BY_NOVA TRUE)
endif()
if(BUILD_TYPE_FIXED_BY_NOVA)
message(WARNING "CMAKE_BUILD_TYPE build type has been fixed to ${CMAKE_BUILD_TYPE} from ${ORIGINAL_BUILD_TYPE}")
endif()
elseif(NOT CMAKE_BUILD_TYPE AND NOT MSVC)
set(CMAKE_BUILD_TYPE "Release")
endif()
#############################
# Options for nova's builds #
#############################
option(NOVA_TEST "Enable tests." OFF)
option(NOVA_ENABLE_EXPERIMENTAL "Enable experimental features, may be in code as well as in the CMake files" OFF)
option(NOVA_TREAT_WARNINGS_AS_ERRORS "Add -Werror flag or /WX for MSVC" OFF)
option(NOVA_PACKAGE "Build only the library, nothing else." OFF)
option(NOVA_FORCE_DEBUGGING "Force compiling all the debugging and validation code" OFF)
if(NOVA_ENABLE_EXPERIMENTAL)
set(CMAKE_LINK_WHAT_YOU_USE TRUE) # Warn about unsued linked libraries
endif()
#########################################################
# Enable tests if not in submodule and debug or if MSVC #
#########################################################
if(NOT NOVA_PACKAGE)
message(STATUS "Enabling nova tests by default because Nova is not a package")
set(NOVA_TEST ON)
endif()
############################
# Initialize cmake options #
############################
set(3RD_PARTY_DIR ${CMAKE_CURRENT_LIST_DIR}/external)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/tools/cmake" "${3RD_PARTY_DIR}")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
if(NOT NOVA_PACKAGE)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
endif()
#################################
# Setup our own cmake additions #
#################################
include(ClangFormat)
include(ClangTidy)
include(RemovePermissive)
include(CompilerOptionsUtils)
include(CheckCXXCompilerFlag)
include(CheckIncludeFileCXX)
set(BUILD_TESTING OFF CACHE BOOL "NO TESTING" FORCE)
#################################
# Setup 3rd party dependencies. #
#################################
include(external)
########################
# Add Nova source code #
########################
set(NOVA_SOURCE
external/tracy/TracyClient.cpp
include/nova_renderer/util/platform.hpp
include/nova_renderer/util/result.hpp
include/nova_renderer/util/utils.hpp
include/nova_renderer/util/container_accessor.hpp
include/nova_renderer/util/bytes.hpp
include/nova_renderer/nova_renderer.hpp
include/nova_renderer/nova_settings.hpp
include/nova_renderer/renderables.hpp
include/nova_renderer/renderdoc_app.h
include/nova_renderer/renderpack_data.hpp
include/nova_renderer/window.hpp
include/nova_renderer/constants.hpp
include/nova_renderer/frame_context.hpp
include/nova_renderer/renderpack_data_conversions.hpp
include/nova_renderer/filesystem/filesystem_helpers.hpp
include/nova_renderer/filesystem/folder_accessor.hpp
include/nova_renderer/filesystem/virtual_filesystem.hpp
include/nova_renderer/loading/renderpack_loading.hpp
include/nova_renderer/loading/shader_includer.hpp
include/nova_renderer/rhi/forward_decls.hpp
include/nova_renderer/rhi/command_list.hpp
include/nova_renderer/rhi/swapchain.hpp
include/nova_renderer/rhi/rhi_enums.hpp
include/nova_renderer/rhi/rhi_types.hpp
include/nova_renderer/rhi/resource_binder.hpp
include/nova_renderer/rhi/pipeline_create_info.hpp
include/nova_renderer/rhi/render_device.hpp
include/nova_renderer/procedural_mesh.hpp
include/nova_renderer/rendergraph.hpp
include/nova_renderer/ui_renderer.hpp
include/nova_renderer/resource_loader.hpp
include/nova_renderer/camera.hpp
include/nova_renderer/per_frame_device_array.hpp
include/nova_renderer/material.hpp
src/nova_renderer.cpp
src/rhi/rhi_types.cpp
src/rhi/render_device.cpp
src/rhi/swapchain.cpp
src/rhi/vulkan/vulkan_command_list.cpp
src/rhi/vulkan/vulkan_command_list.hpp
src/rhi/vulkan/vulkan_render_device.cpp
src/rhi/vulkan/vulkan_render_device.hpp
src/rhi/vulkan/vk_structs.hpp
src/rhi/vulkan/vulkan_utils.hpp
src/rhi/vulkan/vulkan_utils.cpp
src/rhi/vulkan/vulkan_swapchain.cpp
src/rhi/vulkan/vulkan_swapchain.hpp
src/rhi/vulkan/vulkan_resource_binder.hpp
src/rhi/vulkan/vulkan_resource_binder.cpp
src/settings/nova_settings.cpp
src/render_objects/procedural_mesh.cpp
src/render_objects/uniform_structs.hpp
src/render_objects/renderables.cpp
src/renderer/rendergraph.cpp
src/renderer/ui/ui_renderer.cpp
src/renderer/builtin/backbuffer_output_pass.hpp
src/renderer/builtin/backbuffer_output_pass.cpp
src/renderer/resource_loader.cpp
src/renderer/camera.cpp
src/renderer/visibility_cache.hpp
src/renderer/visibility_cache.cpp
src/renderer/material_data_buffer.cpp
src/renderer/material_data_buffer.hpp
src/renderer/material.cpp
src/renderer/pipeline_reflection.hpp
src/renderer/pipeline_reflection.cpp
src/util/utils.cpp
src/util/result.cpp
src/util/bytes.cpp
src/loading/json_utils.hpp
src/loading/renderpack/renderpack_loading.cpp
src/loading/renderpack/shader_includer.cpp
src/loading/renderpack/renderpack_data.cpp
src/loading/renderpack/renderpack_validator.cpp
src/loading/renderpack/renderpack_validator.hpp
src/loading/renderpack/render_graph_builder.cpp
src/loading/renderpack/render_graph_builder.hpp
src/loading/renderpack/renderpack_data_conversions.cpp
src/debugging/renderdoc.cpp
src/debugging/renderdoc.hpp
src/logging/console_log_stream.hpp
src/logging/console_log_stream.cpp
src/windowing/window.cpp
src/render/backend/vulkan_render_backend.hpp
src/render/backend/vulkan_render_backend.cpp
)
####################
# Add Nova headers #
####################
set(NOVA_HEADERS
include/nova_renderer/util/platform.hpp
include/nova_renderer/nova_renderer.hpp
include/nova_renderer/renderpack_data.hpp
include/nova_renderer/nova_settings.hpp
include/nova_renderer/rhi/render_device.hpp
include/nova_renderer/window.hpp
include/nova_renderer/util/utils.hpp
include/nova_renderer/renderables.hpp
include/nova_renderer/renderdoc_app.h
include/nova_renderer/util/result.hpp
)
##################################
# Select platform dependent code #
##################################
set(WINDOWS_NOVA_SOURCE
include/nova_renderer/util/windows.hpp
src/util/windows_utils.cpp
src/util/windows_utils.hpp
)
if(WIN32)
set(NOVA_SOURCE ${NOVA_SOURCE} ${WINDOWS_NOVA_SOURCE})
else()
message(ERROR "Only Windows is supported")
endif()
##########################################
# Set platform dependent compile options #
##########################################
if(MSVC)
add_definitions(/D_CRT_SECURE_NO_WARNINGS=1)
endif()
if(NOVA_TREAT_WARNINGS_AS_ERRORS)
if(MSVC)
add_compile_options(/WX)
else()
# TODO: Consider removing the -Wno-error's when we are in a more complete state
add_compile_options(-Werror -Wno-error=unused-variable -Wno-error=unused-but-set-variable
-Wno-error=unused-parameter)
endif()
endif()
##########################################
# Setup required options for backtracing #
##########################################
if(CMAKE_BUILD_TYPE MATCHES DEBUG)
add_compile_options_if_supported(-g -rdynamic)
message(STATUS "Enabling symbol output")
endif()
#################
# Organize code #
#################
# For now just put everthing in a single nova source group
# because there are several sub groups that would be extremely small
source_group("nova" FILES ${NOVA_NO_COMPILE} ${3RD_PARTY_SOURCE} ${NOVA_SOURCE} ${NOVA_HEADERS})
##########################
# Setup the nova library #
##########################
add_library(nova-renderer STATIC
${NOVA_HEADERS}
${NOVA_SOURCE}
${3RD_PARTY_SOURCE}
)
nova_format(nova-renderer "${OTHER_NOVA_SOURCE}")
set_target_properties(nova-renderer PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
target_compile_definitions(nova-renderer PUBLIC DUMP_NOVA_CALLS)
target_include_directories(nova-renderer PRIVATE ${CMAKE_CURRENT_LIST_DIR}/include)
if(NOVA_FORCE_DEBUGGING)
target_compile_definitions(nova-renderer PUBLIC NOVA_DEBUG)
else()
target_compile_definitions(nova-renderer PUBLIC $<$<CONFIG:Debug>:NOVA_DEBUG>)
endif()
if(NOVA_DEBUG)
target_compile_definitions(nova-renderer PUBLIC RX_DEBUG)
endif()
target_link_directories(nova-renderer PUBLIC $ENV{VULKAN_SDK}/Lib)
target_include_directories(nova-renderer PRIVATE ${STB_INCLUDE_DIRS})
target_include_directories(nova-renderer PRIVATE ${Vulkan_INCLUDE_DIR})
#########################
# Set libraries to link #
#########################
set(COMMON_LINK_LIBS
${CMAKE_DL_LIBS}
glfw
glm
nlohmann_json
nlohmann_json::nlohmann_json
spdlog::spdlog
spdlog::spdlog_header_only
vk-bootstrap
vma::vma)
set(COMMON_LINK_LIBS ${COMMON_LINK_LIBS} vulkan-1)
############################
# Platform dependent fixes #
############################
find_package(WindowsSDK)
get_windowssdk_include_dirs(${WINDOWSSDK_LATEST_DIR} WinSDK_DIRS)
# MSVC 15.9 broke the Windows SDK by implementing two phase lookup. "/Zc:twoPhase-" disables it.
add_compile_options_if_supported(/Zc:twoPhase- /permissive /bigobj )
set_target_properties(nova-renderer PROPERTIES PREFIX "")
target_include_directories(nova-renderer PRIVATE ${WinSDK_DIRS})
target_compile_definitions(nova-renderer PUBLIC _SILENCE_CXX17_ITERATOR_BASE_CLASS_DEPRECATION_WARNING NOMINMAX)
target_compile_definitions(nova-renderer PRIVATE NOVA_EXPORT)
# Visual Studio is stupid. Is it really that hard to use filesystem directories to organize code like literally
# everyone else?
foreach(source IN LISTS NOVA_SOURCE)
get_filename_component(source_path "${source}" PATH)
string(REPLACE "/" "\\" source_path_msvc "${source_path}")
source_group("${source_path_msvc}" FILES "${source}")
endforeach()
###############################
# Link all required libraries #
###############################
target_link_libraries(nova-renderer PUBLIC ${COMMON_LINK_LIBS})