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modifiers.lua
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-------------------------------------------------------------------------------
--- AUTHOR: pbenologa, Nostrademous
--- GITHUB REPO: https://github.com/Nostrademous/Dota2-FullOverwrite
-------------------------------------------------------------------------------
_G._savedEnv = getfenv()
module( "modifiers", package.seeall )
local utils = require( GetScriptDirectory().."/utility" )
-------------------------------------------------------------------------------
-- Inits
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- DoT Modifiers
-------------------------------------------------------------------------------
local DoTModifiers={
"modifier_abyssal_underlord_firestorm_burn",
"modifier_axe_battle_hunger",
"modifier_brewmaster_fire_permanent_immolation",
"modifier_dazzle_poison_touch",
"modifier_disruptor_thunder_strike",
"modifier_dragon_knight_corrosive_breath_dot",
"modifier_earth_spirit_magnetize",
"modifier_ember_spirit_searing_chains",
"modifier_huskar_burning_spear_debuff",
"modifier_ice_blast",
"modifier_item_urn_damage",
"modifier_jakiro_dual_breath_burn",
"modifier_jakiro_liquid_fire_burn",
"modifier_ogre_magi_ignite",
"modifier_phoenix_fire_spirit_burn",
"modifier_silencer_curse_of_the_silent",
"modifier_venomancer_poison_sting",
"modifier_viper_corrosive_skin",
"modifier_warlock_shadow_word"
}
function HasActiveDOTDebuff(bot)
local botModifierCount = bot:NumModifiers()
if botModifierCount == 0 then return false end
--NOTE: I don't know why, but this one is 0 indexed
for i = 0, botModifierCount-1, 1 do
local modName = bot:GetModifierName(i)
if utils.InTable(DoTModifiers, modName) then
return true
end
end
return false
end
local DispellableModifiers = {
"modifier_bounty_hunter_track",
"modifier_slardar_amplify_damage"
}
local EulEvadeModifiers = {
"modifier_sniper_assassinate",
"modifier_ice_blast" -- AA ult shatter
}
function HasEulModifier(bot)
for _, mod in pairs(EulEvadeModifiers) do
if bot:HasModifier(mod) then return true end
end
for _, mod in pairs(DispellableModifiers) do
if bot:HasModifier(mod) then return true end
end
return false
end
local DangerousModifiers = {
"modifier_bloodseeker_rupture"
}
function HasDangerousModifiers(hUnit)
for _, mod in pairs(DangerousModifiers) do
if hUnit:HasModifier(mod) then return true end
end
return false
end
function IsPhysicalImmune(hUnit)
local bImmune = hUnit:IsAttackImmune() or hUnit:HasModifier("modifier_item_cyclone") or
hUnit:HasModifier("modifier_ghost_state") or hUnit:HasModifier("modifier_item_ethereal_blade_ethereal")
return bImmune
end
function GetModifierRemainingDuration(hUnit, sName)
if hUnit:HasModifier(sName) then
return hUnit:GetModifierRemainingDuration( hUnit:GetModifierByName(sName) )
end
return 0
end
function GetModifierStackCount(hUnit, sName)
if hUnit:HasModifier(sName) then
return hUnit:GetModifierStackCount( hUnit:GetModifierByName(sName) )
end
return 0
end
function IsInvisible(bot)
if bot:HasModifier("modifier_item_dustofappearance") then return false end
if bot:HasModifier("modifier_bounty_hunter_track") then return false end
if bot:HasModifier("modifier_slardar_amplify_damage") then return false end
return bot:IsInvisible()
end
function IsTeleporting( hUnit )
return hUnit:HasModifier("modifier_teleporting")
end
function IsRuptured(bot)
return bot:HasModifier("modifier_bloodseeker_rupture")
end
function IsBuildingGlyphed(hBuilding)
return hBuilding:HasModifier("modifier_fountain_glyph") or hBuilding:IsInvulnerable() or hBuilding:IsAttackImmune() or hBuilding:HasModifier("modifier_backdoor_protection")
end
function printAllMods(hUnit)
local botModifierCount = hUnit:NumModifiers()
if botModifierCount == 0 then return false end
--NOTE: I don't know why, but this one is 0 indexed
for i = 0, botModifierCount-1, 1 do
local modName = hUnit:GetModifierName(i)
utils.myPrint(utils.GetHeroName(hUnit), " mod ["..i.."]: ", modName)
end
end
-------------------------------------------------------------------------------
for k,v in pairs( modifiers ) do _G._savedEnv[k] = v end