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RELEASE_NOTES
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2.1.1
fixed animation import and some things with materials not loading
2.1.0
added handling for mhmat files and custom materials / overlays
fixed asset importer node in authoring scene to set import settings for bones, slots, default material and display name
resource caching and thread safety for quickly generating large numbers of characters in game
2.0.0
refactored everything, decoupled logic from nodes and made characting building ~5x faster
1.2.0-beta
remove lfs tracking as it was going over the limit, and place shapekey data into seperate files so they are less than 100mb
this will probably break all previous releases
1.1.0-beta
added animation retargeting for ANY skeleton, so mixamo packs can be imported without blender
root motion toggle for animation import
1.0.1-beta
fixed more bugs with materials and normals
1.0.0-beta
Updated HumanizerMaterial API, Can now remove overlays by reference, index, or name.
Fixed bug where changing assets did not keep the assigned color.