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melRef.txt
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polySphere -constructionHistory 1 -object 1 -radius 3.0;
// Deforms whatever is currently on the selection list
// and set the attributes value for the deformer node
textureDeformer -envelope 0.8 -strength 1.0 -offset 1.0 -direction "Normal" -pointSpace "World";
// Result: textureDeformer1 textureDeformerHandle1 //
defaultNavigation -createNew -destination "textureDeformer1.texture";
createRenderNode -allWithTexturesUp "defaultNavigation -force true -connectToExisting -source %node -destination textureDeformer1.texture" "";
defaultNavigation -defaultTraversal -destination "textureDeformer1.texture";
shadingNode -asTexture -isColorManaged file;
shadingNode -asUtility place2dTexture;
connectAttr -f place2dTexture1.coverage file1.coverage;
connectAttr -f place2dTexture1.translateFrame file1.translateFrame;
connectAttr -f place2dTexture1.rotateFrame file1.rotateFrame;
connectAttr -f place2dTexture1.mirrorU file1.mirrorU;
connectAttr -f place2dTexture1.mirrorV file1.mirrorV;
connectAttr -f place2dTexture1.stagger file1.stagger;
connectAttr -f place2dTexture1.wrapU file1.wrapU;
connectAttr -f place2dTexture1.wrapV file1.wrapV;
connectAttr -f place2dTexture1.repeatUV file1.repeatUV;
connectAttr -f place2dTexture1.offset file1.offset;
connectAttr -f place2dTexture1.rotateUV file1.rotateUV;
connectAttr -f place2dTexture1.noiseUV file1.noiseUV;
connectAttr -f place2dTexture1.vertexUvOne file1.vertexUvOne;
connectAttr -f place2dTexture1.vertexUvTwo file1.vertexUvTwo;
connectAttr -f place2dTexture1.vertexUvThree file1.vertexUvThree;
connectAttr -f place2dTexture1.vertexCameraOne file1.vertexCameraOne;
connectAttr place2dTexture1.outUV file1.uv;
connectAttr place2dTexture1.outUvFilterSize file1.uvFilterSize;
defaultNavigation -force true -connectToExisting -source file1 -destination textureDeformer1.texture;
window -e -vis false createRenderNodeWindow;
connectAttr -force file1.outColor textureDeformer1.texture;