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config.lua
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local NANO = {}
NANO.DEBUG = false
--Combat robot names, indexed by capsule name
NANO.COMBAT_ROBOTS = {
{capsule = 'bob-laser-robot-capsule', unit = 'bob-laser-robot', qty = 5, rank = 75},
{capsule = 'destroyer-capsule', unit = 'destroyer', qty = 5, rank = 50},
{capsule = 'defender-capsule', unit = 'defender', qty = 1, rank = 25},
{capsule = 'distractor-capsule', unit = 'distractor', qty = 1, rank = 1}
}
NANO.FOOD = {
['alien-goop-cracking-cotton-candy'] = 100,
['cooked-biter-meat'] = 50,
['cooked-fish'] = 40,
['raw-fish'] = 20,
['raw-biter-meat'] = 20
}
NANO.TRANSPORT_TYPES = {
['transport-belt'] = 2,
['underground-belt'] = 2,
['splitter'] = 8,
['loader'] = 2
}
NANO.ALLOWED_NOT_ON_MAP = {
['entity-ghost'] = true,
['tile-ghost'] = true,
['item-on-ground'] = true
}
--Tables linked to technologies, values are the tile radius
NANO.BOT_RADIUS = {[0] = 7, [1] = 9, [2] = 11, [3] = 13, [4] = 15}
NANO.QUEUE_SPEED_BONUS = {[0] = 0, [1] = 2, [2] = 4, [3] = 6, [4] = 8}
NANO.control = {}
NANO.control.loglevel = 2
return NANO