From a0e1d287ff12f95eb41551289e962d67922dba9b Mon Sep 17 00:00:00 2001 From: Neville King Date: Thu, 30 Mar 2017 15:44:19 +0100 Subject: [PATCH] Added material --- Tutorial 3/MyPhysicsEngine.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Tutorial 3/MyPhysicsEngine.h b/Tutorial 3/MyPhysicsEngine.h index ea4a236..97567ca 100644 --- a/Tutorial 3/MyPhysicsEngine.h +++ b/Tutorial 3/MyPhysicsEngine.h @@ -229,10 +229,16 @@ namespace PhysicsEngine enclosure->SetMaterial(woodMaterial); enclosure->AddToScene(this); + PxMaterial* capsuleMat = CreateMaterial(0, 0, 1); // very bouncy capsules + enclosure->_capsules[0]->SetupFiltering(FilterGroup::CAPSULES, FilterGroup::BALL); enclosure->_capsules[1]->SetupFiltering(FilterGroup::CAPSULES, FilterGroup::BALL); enclosure->_capsules[2]->SetupFiltering(FilterGroup::CAPSULES, FilterGroup::BALL); + enclosure->_capsules[0]->Material(capsuleMat); + enclosure->_capsules[1]->Material(capsuleMat); + enclosure->_capsules[2]->Material(capsuleMat); + // Paddles ------------------------------------ // Left paddles[0] = new Paddle(PxTransform(encPose.p + PxVec3(-2.08f, -3.75f, 6.58f), encPose.q), PxVec3(1.5f, .3f, .5f), 0.1f);