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osu! starts "stuttering" a few minutes after opening the game before returning back to normal #161

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kushiwushi opened this issue Feb 1, 2025 · 6 comments

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@kushiwushi
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Hello, when I open osu! and start playing a few minutes (around 10 or so minutes) after it starts stuttering

The stuttering I can define as:

  1. Audio playback is still fine (not stuttering)
  2. Frame time goes done depending on how much objects there are on the screen (Example if there are 0 objects/ a pause on the map it goes back to full fps and if there is a fast section and therefore multiple objects the frame time gets higher)
  3. The issue resolves itself after I let it play a map for 2 minutes or so without touching

Also something to be of note is that when I am letting it "play" itself to prevent further stuttering when I click on a circle it starts stuttering harder, any help? Though I admit my laptop is EXTREMELY potato but I don't think it's heat issues because my laptop is relatively warm while playing and it still comes back to normal after waiting it out for like 2 minutes or so.

@whrvt
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whrvt commented Feb 1, 2025

Is that a new problem?

@kushiwushi
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Is that a new problem?

Nope, been like this for months

@whrvt
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whrvt commented Feb 1, 2025

have you tried compatibility mode? It's not unheard of for DXVK to be faster than regular OpenGL (non-compat mode)

also, it shouldn't hurt to update to the latest proton version with osu-wine --update.

in any case, it'd help if you could give some more details about your setup. AMD/nvidia GPU, what CPU, wayland/x11, distro, etc.

@kushiwushi
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have you tried compatibility mode? It's not unheard of for DXVK to be faster than regular OpenGL (non-compat mode)

also, it shouldn't hurt to update to the latest proton version with osu-wine --update.

in any case, it'd help if you could give some more details about your setup. AMD/nvidia GPU, what CPU, wayland/x11, distro, etc.

Compat mode just makes the game more laggy and I'd rather play without it

My CPU is an Intel Celeron N3350, running Q4OS and their Trinity DE though this also happened when I was using I think Lubuntu with x11

@NelloKudo
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Just checked out what Trinity is and it looks like a fork of KDE X11 (?) so first of all check if compositor is turned off.

Then I have to say I tried Winello on many potato (like my old laptop with an AMD E2-9000e) and by using cachyos + xfce + compositor disabled, the game ran at stable 2ms and was totally playable.

Guess you could play with kernels a bit and try liquorix or anything similar? Also, use gamemode or make sure your cpu cores are set to performance while playing.

@kushiwushi
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Just checked out what Trinity is and it looks like a fork of KDE X11 (?) so first of all check if compositor is turned off.

Then I have to say I tried Winello on many potato (like my old laptop with an AMD E2-9000e) and by using cachyos + xfce + compositor disabled, the game ran at stable 2ms and was totally playable.

Guess you could play with kernels a bit and try liquorix or anything similar? Also, use gamemode or make sure your cpu cores are set to performance while playing.

I tried liquorix, gamemode and compositor disabled, I guess it's kinda a bit better? But the main problem is still there

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