-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathapp2.js
134 lines (125 loc) · 3.15 KB
/
app2.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
var resetDiv=document.querySelector('.reset');
var cellDivs=document.querySelectorAll('.cell');
var result=document.querySelector('.result');
var board;
const huPlayer='O';
const aiPlayer='X';
const winCombs=[
[0,1,2],
[3,4,5],
[6,7,8],
[0,3,6],
[1,4,7],
[2,5,8],
[0,4,8],
[6,4,2]
]
startGame();
function startGame(){
result.innerHTML="";
board=Array.from(Array(9).keys());
for (const cellDiv of cellDivs) {
cellDiv.classList.remove('X');
cellDiv.classList.remove('O');
cellDiv.classList.remove('won');
cellDiv.addEventListener('click',handleCell);
}
}
function handleCell(e){
if(e.target.classList.length==1){
turn(e.target.id,huPlayer);
if(result.innerHTML===""){
if(!checkTie()) turn(bestSpot(),aiPlayer);
}}
}
function turn(squareId,player){
board[squareId]=player;
document.getElementById(squareId).classList.add(player);
let gameWon=checkWin(board,player);
if(gameWon) gameOver(gameWon);
}
function checkWin(board,player){
let plays=board.reduce((a,e,i)=>
(e===player)? a.concat(i):a,[]);
let gameWon=null;
for(let [index,win] of winCombs.entries()){
if(win.every(elem=>plays.indexOf(elem)>-1)){
gameWon={index:index,player:player};
break;
}
}
return gameWon;
}
function gameOver(gameWon){
for(let index of winCombs[gameWon.index]){
document.getElementById(index).classList.add('won');
}
for(const cellDiv of cellDivs){
cellDiv.removeEventListener('click',handleCell);
}
declareWinner(gameWon.player==huPlayer?"You Win!":"You Lose.")
}
function declareWinner(who){
result.innerHTML=who;
}
function emptySquares(){
return board.filter(s=>typeof s =='number');
}
function bestSpot(){
return minimax(board,aiPlayer).index;
}
function checkTie() {
if (emptySquares().length == 0) {
for (const cellDiv of cellDivs) {
cellDiv.removeEventListener('click', handleCell);
}
declareWinner("Tie Game!")
return true;
}
return false;
}
function minimax(newBoard,player){
var availSpots=emptySquares();
if(checkWin(newBoard,huPlayer)){
return{score:-10};
}else if(checkWin(newBoard,aiPlayer)){
return {score:10};
}else if(availSpots.length===0){
return {score:0};
}
var moves=[];
for(var i=0;i<availSpots.length;i++){
var move={};
move.index=newBoard[availSpots[i]];
newBoard[availSpots[i]]=player;
if (player == aiPlayer) {
var result = minimax(newBoard, huPlayer);
move.score = result.score;
} else {
var result = minimax(newBoard, aiPlayer);
move.score = result.score;
}
newBoard[availSpots[i]] = move.index;
moves.push(move);
}
var bestMove;
if(player === aiPlayer) {
var bestScore = -10000;
for(var i = 0; i < moves.length; i++) {
if (moves[i].score > bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
} else {
var bestScore = 10000;
for(var i = 0; i < moves.length; i++) {
if (moves[i].score < bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
}
return moves[bestMove];
}
resetDiv.addEventListener('click',startGame);