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Fix deadlock in BounceBufferPool (#12212)
This fixes #12211 The issue can only show up if we set the GPU concurrent value to be > 4, and we spill a lot. This should be rather rare, but it is possible to hit. This fix is to not let the blocking queue inside of the pool to actually block. That way we have control over when threads are woken up and when they are not. Signed-off-by: Robert (Bobby) Evans <bobby@apache.org>
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