From 00a13df27746414fe867195f327d451e89da324e Mon Sep 17 00:00:00 2001 From: Sasha Rosenthal <40383341+Alex-x90@users.noreply.github.com> Date: Sun, 26 May 2024 21:09:48 -0700 Subject: [PATCH] License restructuring for ease of distribution (#106) --- GODOT_LICENSE => 3RD-PARTY-LICENSE | 11 ++++++++--- README.md | 6 +++++- 2 files changed, 13 insertions(+), 4 deletions(-) rename GODOT_LICENSE => 3RD-PARTY-LICENSE (67%) diff --git a/GODOT_LICENSE b/3RD-PARTY-LICENSE similarity index 67% rename from GODOT_LICENSE rename to 3RD-PARTY-LICENSE index b4fe9ec..9496523 100644 --- a/GODOT_LICENSE +++ b/3RD-PARTY-LICENSE @@ -1,6 +1,11 @@ -This game uses Godot Engine, available under the following license: - -Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. +----------------------------------------------------------------------------- + The MIT License (MIT) + applies to: + - The godot engine, Copyright (c) 2014-present Godot Engine contributors. + Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. + - doctest, Copyright (c) 2016-2023 Viktor Kirilov + - godot-cpp, Copyright (c) 2017-present Godot Engine contributors. +----------------------------------------------------------------------------- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: diff --git a/README.md b/README.md index 2a79810..a471b41 100644 --- a/README.md +++ b/README.md @@ -47,4 +47,8 @@ scons platform= target=template_release ``` Note: If you're building for a platform that is not the platform you're building on, there may be some extra cross compiling steps needed. In the [godot building documentation](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html#building-for-target-platforms) there's some information about this. Beyond what's provided there, for windows the simplest way to build linux seems to be with [WSL](https://learn.microsoft.com/en-us/windows/wsl/install). -Then opening the project in the editor, go to Project>Editor and there are the currently available presets. From there, you can either export all presets or export a specific preset using "Export All..." or "Export Project..." respectively. The default export path points to the `build/` folder. When godot exports it will output both the main executable for the respective platform, as well as the necessary gdextension library file. \ No newline at end of file +Then opening the project in the editor, go to Project>Editor and there are the currently available presets. From there, you can either export all presets or export a specific preset using "Export All..." or "Export Project..." respectively. The default export path points to the `build/` folder. When godot exports it will output both the main executable for the respective platform, as well as the necessary gdextension library file. + +### Licensing + +This project is distrubited under the GNU GENERAL PUBLIC LICENSE version 3. Please read [LICENSE](/LICENSE) for more information. This project also uses third party libraries which are distributed using their own terms. Please read [3RD-PARTY-LICENSE](/3RD-PARTY-LICENSE) for more information. \ No newline at end of file