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Better candle and torchlight #168
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So have implemented the torches and added some few logics to the candle to make it somewhat realistic, but we would be needing some few particles for the fires/flames and smoke for the torch and we will would be needing shaders implemented for the candle , which entails candle wax dropping from the side and other candle related behaviors . Here's a video of a fire particle in Godot , that is similar to what we want , you can pretty well interact with me @ayo so we can talk more on this Anyways here's the video: |
PR exists for this, I'll check |
basics done and tweaked. Someone other than Ayo needs to do the particles and flicker effects |
torch and lantern flicker added, but it's quite slow and not random yet. Just a basic one using AnimationPlayer. |
All that's left is:
"Stewie: I think some shader approach combine static masks and scrolling noise would give a nice result https://timengelke.medium.com/create-a-candle-flame-in-ue4-material-niagara-9f0df29574c6 https://www.youtube.com/watch?v=uBb1F02peto https://www.shadertoy.com/view/Xss3DH |
reverted candle to original stylized Stewie mesh and made not a demo blocker =/ |
Have two people working on better candles, one mesh shader, one particle UV |
One person uncontactable. Other has completed the shader code. Here it is: |
Done, but still issues and todos:
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Related: #374
Stewie did some work on a basic wax and candle shader and a flame that always points up
Brightness of torch and how often sputters shows how burnt down it is. Can always drop if too dark and keep new one.
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