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day02.go
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package day02
import (
"strings"
)
func parseInput(input string) [][]string {
rounds := strings.Split(input, "\n")
var parsedRounds [][]string
for _, round := range rounds {
shapes := strings.Split(round, " ")
parsedRounds = append(parsedRounds, shapes)
}
return parsedRounds
}
type Shape struct {
own string
opponent string
}
var (
Rock = Shape{"X", "A"}
Paper = Shape{"Y", "B"}
Scissors = Shape{"Z", "C"}
)
func getRoundScore(opponentsMove string, yourMove string) int {
var SHAPE_VALUE = map[string]int{
Rock.own: 1,
Paper.own: 2,
Scissors.own: 3,
}
roundScore := 0
if opponentsMove == Rock.opponent && yourMove == Paper.own ||
opponentsMove == Paper.opponent && yourMove == Scissors.own ||
opponentsMove == Scissors.opponent && yourMove == Rock.own {
roundScore += 6
}
if opponentsMove == Rock.opponent && yourMove == Rock.own ||
opponentsMove == Paper.opponent && yourMove == Paper.own ||
opponentsMove == Scissors.opponent && yourMove == Scissors.own {
roundScore += 3
}
roundScore += SHAPE_VALUE[yourMove]
return roundScore
}
func part1(input string) int {
rounds := parseInput(input)
score := 0
for _, round := range rounds {
roundScore := getRoundScore(round[0], round[1])
score += roundScore
}
return score
}
/**
X - LOSE
Y - DRAW
Z - WIN
*/
func part2(input string) int {
rounds := parseInput(input)
score := 0
var losingMoves = map[string]string{
Rock.opponent: Scissors.own,
Paper.opponent: Rock.own,
Scissors.opponent: Paper.own,
}
var winningMoves = map[string]string{
Rock.opponent: Paper.own,
Paper.opponent: Scissors.own,
Scissors.opponent: Rock.own,
}
var drawMoves = map[string]string{
Rock.opponent: Rock.own,
Paper.opponent: Paper.own,
Scissors.opponent: Scissors.own,
}
for _, round := range rounds {
opponentsMove := round[0]
yourMove := ""
roundResult := round[1]
switch roundResult {
case "X":
{
yourMove = losingMoves[opponentsMove]
}
case "Y":
{
yourMove = drawMoves[opponentsMove]
}
case "Z":
{
yourMove = winningMoves[opponentsMove]
}
}
roundScore := getRoundScore(opponentsMove, yourMove)
score += roundScore
}
return score
}