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Proto-kinetic shockwave should be removed #2712

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MonkestationIssueBot opened this issue Jul 22, 2024 · 1 comment
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Proto-kinetic shockwave should be removed #2712

MonkestationIssueBot opened this issue Jul 22, 2024 · 1 comment

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@MonkestationIssueBot
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MonkestationIssueBot commented Jul 22, 2024

Reporting client info: Client Information:
BYOND:515.1640
Key:cornmaze

Round ID:

5966

Testmerges:

Reproduction:

Hey not sure who to talk to about this but I think the shockwave should be removed. It can one shot any normal fauna and kills any megafauna within 8 shots which obviously trivializes just about anything other than maybe legion. Though this is an opinion I also dont find its one tile range very interesting as it takes up the crushers niche without any of the work. Finally, as it has no lavaland firing pin, it can be used on station to one shot armored sec officers in pressure by simply adding damage mods. I got in trouble for power gaming the one time I used it as a heretic, which is very understandable and I have no desire to do it again even if I wasnt noted for it. However its hard to view it as power gaming when its basic mining equipment that costs less than 1k points and a trip to the lathe to get.

@Kmla2
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Kmla2 commented Jul 24, 2024

god i love the totally balanced kPa's, --> (40 + 10)x8%x25 = 100 damage <-- with just one damage mod in an area WITH pressure and full 8 shots on the person. and also of course 6.25 hits to kill any megafauna in an area without pressure

after also some testing, could alyways remove the ability to target one specific thing so the shockwave does its gimnick

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