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Just a note, getOrientation is returning the value the Server provides, which we try to keep between 0 and 360 with the Rotate command, but it's not guaranteed that the physics engine stays in those bounds.
So, if you want to enforce this paradigm, you'll probably have to do the bounds check of the value in the method of the ObjectStatus class.
getAngleTo is [-180, 180]
getOrientation is [0, 360]
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