-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathmain.tscn
113 lines (91 loc) · 3.19 KB
/
main.tscn
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
[gd_scene load_steps=8 format=1]
[ext_resource path="res://Character/Character.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Level1/Level1.tscn" type="PackedScene" id=2]
[ext_resource path="res://MainCamera.gd" type="Script" id=3]
[ext_resource path="res://Camera/Resources/BigestDepthEffect.png" type="Texture" id=4]
[ext_resource path="res://Camera/DepthAnimationDown.tres" type="Animation" id=5]
[ext_resource path="res://Camera/DepthAnimationUp.tres" type="Animation" id=6]
[ext_resource path="res://End.tscn" type="PackedScene" id=7]
[node name="MainScene" type="Spatial"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="GameControl" type="Control" parent="."]
anchor/left = 3
anchor/top = 3
anchor/right = 3
anchor/bottom = 3
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 360.0
margin/top = 540.0
margin/right = 320.0
margin/bottom = 500.0
[node name="Character" parent="GameControl" instance=ExtResource( 1 )]
[node name="AllElements" type="Spatial" parent="GameControl"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="Level1" parent="GameControl/AllElements" instance=ExtResource( 2 )]
editor/display_folded = true
[node name="Camera" type="Camera" parent="GameControl"]
editor/display_folded = true
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 900, -400 )
projection = 0
fov = 60.0
near = 0.1
far = 4096.0
keep_aspect = 1
current = true
visible_layers = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
script/script = ExtResource( 3 )
[node name="DepthEffect" type="Spatial" parent="GameControl/Camera"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="Depth1" type="Sprite3D" parent="GameControl/Camera/DepthEffect"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 8, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, -50 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = true
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.6
pixel_size = 0.01
axis = 2
flags/transparent = true
flags/shaded = false
flags/alpha_cut = 0
texture = ExtResource( 4 )
vframes = 1
hframes = 1
frame = 0
region = false
region_rect = Rect2( 0, 0, 0, 0 )
[node name="AnimationDepth" type="AnimationPlayer" parent="GameControl/Camera"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/DepthAnimationDown = ExtResource( 5 )
anims/DepthAnimationUp = ExtResource( 6 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[node name="End" parent="GameControl" instance=ExtResource( 7 )]
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1000 )