Armor and Damage parameter in Simulation Controls #37
xkortex
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Ideas and Suggestions
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really i'd take anything to get away from these little fucks 🔳 |
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Hi, first of all, awesome game! Been having a blast playing around with it.
I noticed in a lot of games, plants would evolve into "diatoms" with armor and killers, and pretty much dominate, with low complexity 3-cell "flies" periodically blooming on the food from overcrowding. It's challenging to grow really high complexity animals because the plants basically can just form a plaque.
I think it would be beneficial to be able to control the damage of killer cells and protectiveness of armor, e.g. default of
1.0
damage and0.0
armor multiplier. This would allow tuning the benefits of either cells and favor offensive vs defensive, without resorting to "One hit kill". I think Simulation Controls would be a logical place to put it in.Basically I'd just modify the
killNeighbor
cell to do a damage calc, andharm
to take the value of that damage, rather than justdamage++
.LifeEngine/src/Organism/Cell/BodyCells/KillerCell.js
Lines 20 to 30 in 2ef7216
LifeEngine/src/Organism/Organism.js
Lines 260 to 265 in 2ef7216
Personally, I'd stick the controls after food drop probability, but I think that's less critical:
https://github.com/MaxRobinsonTheGreat/LifeEngine/blob/master/src/Controllers/ControlPanel.js#L176
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