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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Core"
config/tags=PackedStringArray("system")
run/main_scene="res://work/src/main.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.png"
[autoload]
WindowManager="*res://addons/gs_window_manager/window_manager.tscn"
GameStateService="*res://addons/game_state_helper/game_state_service.gd"
GuiManager="*res://addons/gui_manager/gui_manager.tscn"
SceneManager="*res://addons/scene_manager/scene_manager.tscn"
ItemDatabase="*res://autoloads/item_database.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/game_state_helper/plugin.cfg", "res://addons/gs_window_manager/plugin.cfg", "res://addons/gui_manager/plugin.cfg", "res://addons/scene_manager/plugin.cfg")
[input]
next_size={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194334,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
prev-size={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194334,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="gl_compatibility"
environment/defaults/default_environment="res://default_env.tres"