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app.js
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let userScore = 0;
let compScore = 0;
const rock_div = document.getElementById("rock");
const paper_div = document.getElementById("paper");
const scissor_div = document.getElementById("scissor");
const userScore_span = document.getElementById("user-score");
const compScore_span = document.getElementById("computer-score");
const scoreboard_div = document.querySelector(".score-board");
const result_div = document.querySelector(".result > p");
function getComputerChoice() {
const random = Math.ceil(Math.random() * 3);
if (random === 1) return "rock";
else if (random === 2) return "paper";
else if (random === 3) return "scissor";
}
function convertToWord(letter) {
if (letter == "rock") return "Rock";
if (letter == "paper") return "Paper";
if (letter == "scissor") return "Scissor";
}
function win(user, computer) {
userScore++;
userScore_span.innerText = userScore;
compScore_span.innerTexT = compScore;
const smallUserWord = "user".fontsize(3).sub();
const smallCompWord = "comp".fontsize(3).sub();
result_div.innerHTML =
convertToWord(user) +
smallUserWord +
" beats " +
convertToWord(computer) +
smallCompWord +
" You win!!!";
}
function lose(user, computer) {
compScore++;
userScore_span.innerText = userScore;
compScore_span.innerText = compScore;
const smallUserWord = "user".fontsize(3).sub();
const smallCompWord = "comp".fontsize(3).sub();
result_div.innerHTML =
convertToWord(computer) +
smallCompWord +
"(comp) beats " +
convertToWord(user) +
smallUserWord +
"(user) You Loose!!!";
}
function draw(user, computer) {
const smallUserWord = "user".fontsize(3).sub();
const smallCompWord = "comp".fontsize(3).sub();
result_div.innerHTML =
convertToWord(user) +
smallUserWord +
" draws " +
convertToWord(computer) +
smallCompWord +
"Its a draw!!!";
}
function game(userChoice) {
const compChoice = getComputerChoice();
switch (userChoice + compChoice) {
case "rockscissor":
case "paperrock":
case "scissorpaper":
win(userChoice, compChoice);
break;
case "rockpaper":
case "paperscissor":
case "scissorrock":
lose(userChoice, compChoice);
break;
case "rockrock":
case "paperpaper":
case "scissorscissor":
draw(userChoice, compChoice);
break;
}
}
function main() {
rock_div.addEventListener("click", function () {
game("rock");
});
paper_div.addEventListener("click", function () {
game("paper");
});
scissor_div.addEventListener("click", function () {
game("scissor");
});
}
main();