Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Syntax Errors on first opening the project after cloning, making automatic builds via the godot CLI fail #95

Open
GreatNovaDragon opened this issue Jul 1, 2024 · 0 comments

Comments

@GreatNovaDragon
Copy link

Basically what is standing in the title.

For flathub, not the release is pulled but the sourcecode behind it, and then built via the godot commandline.

It happens that assets would be needed to be re-imported first, cause a specific script in the Autoloads won't get immediately loaded, but because the CLI gets directly to building without asset loading, the build process just fails.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant