From 990bca65c1a4849d4a03262f5a778dcbd7387ec3 Mon Sep 17 00:00:00 2001 From: MadTooler Date: Fri, 26 Oct 2018 00:24:29 -0500 Subject: [PATCH] Delete GLC_SampleIRcodes.ino --- .../GLC_SampleIRcodes/GLC_SampleIRcodes.ino | 80 ------------------- 1 file changed, 80 deletions(-) delete mode 100644 examples/ScoutBotics/Level_2/GLC_SampleIRcodes/GLC_SampleIRcodes.ino diff --git a/examples/ScoutBotics/Level_2/GLC_SampleIRcodes/GLC_SampleIRcodes.ino b/examples/ScoutBotics/Level_2/GLC_SampleIRcodes/GLC_SampleIRcodes.ino deleted file mode 100644 index e5218cd..0000000 --- a/examples/ScoutBotics/Level_2/GLC_SampleIRcodes/GLC_SampleIRcodes.ino +++ /dev/null @@ -1,80 +0,0 @@ -// See the tabs for some tested remotes with various setups - -// Below is the default code list without any codes entered. - -// IR commands... change these to match your buttons/keys -// ** If your remote button only outputs one code when it is pushed multiple times, -// set the XX_BUTTON value to that code with "0x" before it since it is a HEX value -// and leave the XX_BUTTN_ALT value as "0x0" (zero). -// If it toggles between two different codes, as you tap the button, -// set XX_BUTTON value to one code and -// set the XX_BUTTN_ALT value to the other code. - -// Basic required 17 remote buttons -#define ZERO_BUTTON 0x0 -#define ZERO_BUTTN_ALT 0x0 -#define ONE_BUTTON 0x0 -#define ONE_BUTTN_ALT 0x0 -#define TWO_BUTTON 0X0 -#define TWO_BUTTN_ALT 0x0 -#define THREE_BUTTON 0x0 -#define THREE_BUTTN_ALT 0x0 -#define FOUR_BUTTON 0x0 -#define FOUR_BUTTN_ALT 0x0 -#define FIVE_BUTTON 0x0 -#define FIVE_BUTTN_ALT 0x0 -#define SIX_BUTTON 0x0 -#define SIX_BUTTN_ALT 0x0 -#define SEVEN_BUTTON 0x0 -#define SEVEN_BUTTN_ALT 0x0 -#define EIGHT_BUTTON 0x0 -#define EIGHT_BUTTN_ALT 0x0 -#define NINE_BUTTON 0x0 -#define NINE_BUTTN_ALT 0x0 -#define ENTER_BUTTON 0x0 // button at the bottom right of the number pad -#define ENTER_BUTTN_ALT 0x0 -#define BACK_BUTTON 0x0 // button at the bottom left of the number pad -#define BACK_BUTTN_ALT 0x0 - -#define FORWARD_BUTTON 0x0 // forward/up direction button/arrow -#define FORWARD_BUTTN_ALT 0x0 // alternate forward/up direction button/arrow -#define BACKWARD_BUTTON 0x0 // backward/down direction button/arrow -#define BACKWARD_BUTTN_ALT 0x0 // alternate backward/down direction button/arrow -#define RIGHT_BUTTON 0x0 // right direction button/arrow -#define RIGHT_BUTTN_ALT 0x0 // alternate right direction button/arrow -#define LEFT_BUTTON 0x0 // left direction button/arrow -#define LEFT_BUTTN_ALT 0x0 // alternate left direction button/arrow -#define STOP_BUTTON 0x0 // stop button in the middle of the direction keys -#define STOP_BUTTN_ALT 0x0 // alternate stop button in the middle of the direction keys - -// Optionally set these buttons only if you have available buttons and want to expand -// beyond the number and arrow keys for clarity. -// ** These MUST be left with "0x0" values if they are not used. ** -#define FORWARD_RIGHT 0x0 -#define FORWARD_RT_ALT 0x0 -#define FORWARD_LEFT 0x0 -#define FORWARD_LFT_ALT 0x0 -#define BACKWARD_RIGHT 0x0 -#define BACKWARD_RT_ALT 0x0 -#define BACKWARD_LEFT 0x0 -#define BACKWARD_LFT_ALT 0x0 -#define RC_MODE 0x0 -#define RC_MOD_ALT 0x0 -#define FREE_PROGRAM_MODE 0x0 -#define FREE_PROG_MOD_ALT 0x0 -#define LINE_PROGRAM_MODE 0x0 -#define LINE_PROG_MOD_ALT 0x0 -#define TRIM_MODE 0x0 -#define TRIM_MOD_ALT 0x0 -#define PLAY_PROGRAM 0x0 -#define PLAY_PROG_ALT 0x0 -#define STOP_PROGRAM 0x0 -#define STOP_PROG_ALT 0x0 - -// Gripper buttons -#define GRIP_OPEN 0x0 -#define GRIP_OPN_ALT 0x0 -#define GRIP_CLOSE 0x0 -#define GRIP_CLOS_ALT 0x0 - -#define REPEAT_CODE 0xFFFFFFFF // this probably does not need any change