All notable changes to this project will be documented in this file.
- Project icon.
- Plugin now works from custom locations.
- Moved
loading_finished
signal from loading screen to SceneLoader. - The
loading_finished
signal from now on returns the status with which the scene loading was completed. - Improved error messages.
- Moved docs to the plugin folder.
- #11
- Updated main menu.
- Updated first scene.
- Update second scene.
- Support for Godot 4.2.
- Default loading screen now have dark background.
- Plugin now supports debugging via VScode (you can also use this to debug your whole project, more in README).
- Documentation for all functions.
- Extension now emits
loading_finished
signal in loading screen when loading is finished.
- Refactored code.
- Improved way of configuring the extension.
- Updated documentation to reflect changes in the extension.
- Now use of progress bar is fully optional.
- Better display of errors.
- Code refactoring.
- Updated the example.
- Updated the documentation.