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virtual_cam3d.h
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// Copyright(c) 2014 - present Godot Engine contributors(see AUTHORS.md), Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
// CineCam GDExtension made by Lukas Schmidt (https://github.com/lumitoad/)
// virtual_cam3d.h
#ifndef VIRTUAL_CAM3D_H
#define VIRTUAL_CAM3D_H
#include "godot_cpp/templates/vector.hpp"
#include "godot_cpp/classes/camera_attributes.hpp"
#include "godot_cpp/classes/camera3d.hpp"
#include "godot_cpp/classes/camera_attributes_physical.hpp"
#include "godot_cpp/classes/environment.hpp"
#include "gdclass_metadata.h"
#include "blend_data3d.h"
#ifdef MINGW_ENABLED
#undef near
#undef far
#endif
#define SIGNAL_PRIORITY_CHANGED "priority_changed"
namespace godot
{
class VirtualCam3D : public Node3D
{
GDCLASS(VirtualCam3D, Node3D)
// Internal
private:
godot::String additional_description;
GDCLASS_Metadata meta;
Camera3D* found_cam;
void initialize_internal();
void init_default_blend_data();
void _register_to_cinecam3d();
void _remove_from_cinecam3d();
public:
VirtualCam3D();
~VirtualCam3D();
protected:
static void _bind_methods();
void _validate_property(PropertyInfo& p_property) const;
// GODOT Overrides
public:
void _notification(int p_what);
// GODOT public
private:
// original VirtualCam3D
godot::String vcam_id;
int priority;
Ref<BlendData3D> blend_data;
SceneTree* scene_tree;
// from Camera3D
bool force_change = false;
bool current = true;
Viewport* viewport = nullptr;
Camera3D::ProjectionType mode = Camera3D::PROJECTION_PERSPECTIVE;
real_t fov = 75.0;
real_t size = 1.0;
Vector2 frustum_offset;
real_t near = 0.05;
real_t far = 4000.0;
real_t v_offset = 0.0;
real_t h_offset = 0.0;
Camera3D::KeepAspect keep_aspect = Camera3D::KEEP_HEIGHT;
RID scenario_id;
uint32_t layers = 0xfffff;
Ref<Environment> environment;
Ref<CameraAttributes> attributes;
void _attributes_changed();
friend class Viewport;
TypedArray<Plane> _get_frustum() const;
Camera3D::DopplerTracking doppler_tracking = Camera3D::DOPPLER_TRACKING_DISABLED;
RID pyramid_shape;
godot::Vector<Vector3> pyramid_shape_points;
public:
// original VirtualCam3D
void set_vcam_id(String id);
String get_vcam_id() const;
void set_priority(int prio);
int get_priority() const;
Ref<BlendData3D> _get_blend_data() const;
void _set_blend_data(Ref<BlendData3D> blend);
// from Camera3D
void set_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
void set_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
void set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, real_t p_z_far);
void set_projection(Camera3D::ProjectionType p_mode);
void set_current(bool p_enabled);
bool is_current() const;
real_t get_fov() const;
real_t get_size() const;
real_t get_far() const;
real_t get_near() const;
Vector2 get_frustum_offset() const;
Camera3D::ProjectionType get_projection() const;
void set_fov(real_t p_fov);
void set_size(real_t p_size);
void set_far(real_t p_far);
void set_near(real_t p_near);
void set_frustum_offset(Vector2 p_offset);
virtual Transform3D get_camera_transform() const;
virtual Projection get_camera_projection() const;
bool is_position_behind(const Vector3& p_pos) const;
Vector<Vector3> get_near_plane_points() const;
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;
void set_cull_mask_value(int p_layer_number, bool p_enable);
bool get_cull_mask_value(int p_layer_number) const;
virtual TypedArray<Plane> get_frustum() const;
bool is_position_in_frustum(const Vector3& p_position) const;
void set_environment(const Ref<Environment>& p_environment);
Ref<Environment> get_environment() const;
void set_attributes(const Ref<CameraAttributes>& p_effects);
Ref<CameraAttributes> get_attributes() const;
void set_keep_aspect_mode(Camera3D::KeepAspect p_aspect);
Camera3D::KeepAspect get_keep_aspect_mode() const;
void set_v_offset(real_t p_offset);
real_t get_v_offset() const;
void set_h_offset(real_t p_offset);
real_t get_h_offset() const;
void set_doppler_tracking(Camera3D::DopplerTracking p_tracking);
Camera3D::DopplerTracking get_doppler_tracking() const;
RID get_pyramid_shape_rid();
protected:
void _update_camera_mode();
Projection _get_camera_projection(real_t p_near) const;
};
}
#endif // VIRTUAL_CAM3D_H