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ideas_draft.md

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global idea draft

  • We are a beginner ghostbuster. We start (tutorial level) with an exerienced one explaining us how to trap a ghost and talking about ghosts, and we end by saving the world?
  • Next levels: haunted houses

Characters

ghosts (qhosts? gqosts? how to make them quantum lol?)

  • want to survive and reproduce. or attack? or make some tricks?
  • combine photons and virtual qubits properties:
    • |0> is none, |1> is one, |2> is two ghosts at the same spot etc.
    • they bunch: going through a mirror (?) work like a beam splitter: |1> -> |01> + |10> -> |001> +|010> + |100>, |1> and |1> from different directions give |20> + |02> etc.
    • |0> <-> |1> if X gate is applied
    • superposition collapses if a measurement gate is applied
  • can leave plasma traps for the player!
  • "reproduce" by going through mirrors: they are in more locations and are harder to find and trap
  • shown as a ghost figure, or a couple of them
  • can move towards ghostbuster and if they touch him, he gets minus health?
  • can go through walls?
  • several types?

Protagonist

  • a ghostbuster
  • wants to trap ghosts
  • can do it by using quantum gates
    • X to trap a ghost |n> -> |n-1>. Also, if there is a superposition |01>+|10>, application of X gives |00>+|11>, which teleports one ghost to another and they move essentially like |2>. Can be useful to move them closer to a player.
    • measurement: collapses a superposition, and thus only another |1> is left.
    • something else? more gates in meta-progression?

levels

  • level is ended when there is no more ghosts?

tutorial

  • special glasses that allow see the ghosts
  • one ghost going directly at us, with a comment from the game
  • then one ghost going through ghost-splitter that requires us to chase two of them

real levels

  • more ghosts
  • more mirrors
  • higher ghost speed?
  • walls in weird positions?