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Cannot retrieve gametime. #25
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Just ctrl+f'd the serverComponents.cs where the commands are listed... So when 'getcurrenttime' checks |
Hello? Is this thing on? But, of course, I AM sending the split time in via the server, and it IS a gametime split. It's just behaving like it isn't. The second split to come down, as well all subsequent splits, are logged correctly as gametime. So I'm thinking this is maybe ALSO a problem of not having initiated gametime in advance? But I can't really test that, because, as previously mentioned, no one put any code in this server plugin to do anything when the "initgametime" command listed in the documentation is sent to it. Or so it seems. |
Found a way to fudge my way around it: If I force a setgametime through, the first split works like it should. |
'getcurrenttime' is the only command that will directly retrieve livesplit's timer data, and it always retrieves via TimingMethod.RealTime. I've initialized game time. I've setcomparison to gametime. Doesn't matter. When I ask for 'getcurrenttime,' I always get back the RealTime.
Python:
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