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videoplayer.cpp
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#include "videoplayer.h"
#include <stdio.h>
#include <QDebug>
#define SDL_AUDIO_BUFFER_SIZE 1024
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt)
{
AVPacketList *pkt1;
if (av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = (AVPacketList*)av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
static int audio_decode_frame(VideoState *is, double *pts_ptr)
{
int len1, len2, decoded_data_size;
AVPacket *pkt = &is->audio_pkt;
int got_frame = 0;
int64_t dec_channel_layout;
int wanted_nb_samples, resampled_data_size, n;
double pts;
for (;;) {
while (is->audio_pkt_size > 0) {
// if (is->isPause == true)
// {
// SDL_Delay(10);
// continue;
// }
if (!is->audio_frame) {
if (!(is->audio_frame = avcodec_alloc_frame())) {
return AVERROR(ENOMEM);
}
} else
avcodec_get_frame_defaults(is->audio_frame);
len1 = avcodec_decode_audio4(is->audio_st->codec, is->audio_frame,
&got_frame, pkt);
if (len1 < 0) {
// error, skip the frame
is->audio_pkt_size = 0;
break;
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
if (!got_frame)
continue;
/* 计算解码出来的桢需要的缓冲大小 */
decoded_data_size = av_samples_get_buffer_size(NULL,
is->audio_frame->channels, is->audio_frame->nb_samples,
(AVSampleFormat)is->audio_frame->format, 1);
dec_channel_layout =
(is->audio_frame->channel_layout
&& is->audio_frame->channels
== av_get_channel_layout_nb_channels(
is->audio_frame->channel_layout)) ?
is->audio_frame->channel_layout :
av_get_default_channel_layout(
is->audio_frame->channels);
wanted_nb_samples = is->audio_frame->nb_samples;
if (is->audio_frame->format != is->audio_src_fmt
|| dec_channel_layout != is->audio_src_channel_layout
|| is->audio_frame->sample_rate != is->audio_src_freq
|| (wanted_nb_samples != is->audio_frame->nb_samples
&& !is->swr_ctx)) {
if (is->swr_ctx)
swr_free(&is->swr_ctx);
is->swr_ctx = swr_alloc_set_opts(NULL,
is->audio_tgt_channel_layout, (AVSampleFormat)is->audio_tgt_fmt,
is->audio_tgt_freq, dec_channel_layout,
(AVSampleFormat)is->audio_frame->format, is->audio_frame->sample_rate,
0, NULL);
if (!is->swr_ctx || swr_init(is->swr_ctx) < 0) {
//fprintf(stderr,"swr_init() failed\n");
break;
}
is->audio_src_channel_layout = dec_channel_layout;
is->audio_src_channels = is->audio_st->codec->channels;
is->audio_src_freq = is->audio_st->codec->sample_rate;
is->audio_src_fmt = is->audio_st->codec->sample_fmt;
}
/* 这里我们可以对采样数进行调整,增加或者减少,一般可以用来做声画同步 */
if (is->swr_ctx) {
const uint8_t **in =
(const uint8_t **) is->audio_frame->extended_data;
uint8_t *out[] = { is->audio_buf2 };
if (wanted_nb_samples != is->audio_frame->nb_samples) {
if (swr_set_compensation(is->swr_ctx,
(wanted_nb_samples - is->audio_frame->nb_samples)
* is->audio_tgt_freq
/ is->audio_frame->sample_rate,
wanted_nb_samples * is->audio_tgt_freq
/ is->audio_frame->sample_rate) < 0) {
//fprintf(stderr,"swr_set_compensation() failed\n");
break;
}
}
len2 = swr_convert(is->swr_ctx, out,
sizeof(is->audio_buf2) / is->audio_tgt_channels
/ av_get_bytes_per_sample(is->audio_tgt_fmt),
in, is->audio_frame->nb_samples);
if (len2 < 0) {
//fprintf(stderr,"swr_convert() failed\n");
break;
}
if (len2
== sizeof(is->audio_buf2) / is->audio_tgt_channels
/ av_get_bytes_per_sample(is->audio_tgt_fmt)) {
//fprintf(stderr,"warning: audio buffer is probably too small\n");
swr_init(is->swr_ctx);
}
is->audio_buf = is->audio_buf2;
resampled_data_size = len2 * is->audio_tgt_channels
* av_get_bytes_per_sample(is->audio_tgt_fmt);
} else {
resampled_data_size = decoded_data_size;
is->audio_buf = is->audio_frame->data[0];
}
pts = is->audio_clock;
*pts_ptr = pts;
n = 2 * is->audio_st->codec->channels;
is->audio_clock += (double) resampled_data_size
/ (double) (n * is->audio_st->codec->sample_rate);
// We have data, return it and come back for more later
return resampled_data_size;
}
// if (is->isPause == true)
// {
// SDL_Delay(10);
// continue;
// }
if (pkt->data)
av_free_packet(pkt);
memset(pkt, 0, sizeof(*pkt));
// if (is->quit)
// return -1;
if (packet_queue_get(&is->audioq, pkt, 0) <= 0)
return -1;
// if(pkt->data == is->flush_pkt.data) {
////fprintf(stderr,"avcodec_flush_buffers(is->audio...\n");
// avcodec_flush_buffers(is->audio_st->codec);
//// fprintf(stderr,"avcodec_flush_buffers(is->audio 222\n");
// continue;
// }
is->audio_pkt_data = pkt->data;
is->audio_pkt_size = pkt->size;
/* if update, update the audio clock w/pts */
if (pkt->pts != AV_NOPTS_VALUE) {
is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;
}
}
return 0;
}
void audio_callback(void *userdata, Uint8 *stream, int len)
{
// AVCodecContext *aCodecCtx = (AVCodecContext *) userdata;
VideoState *is = (VideoState *) userdata;
int len1, audio_data_size;
double pts;
// static uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
// static unsigned int audio_buf_size = 0;
// static unsigned int audio_buf_index = 0;
/* len是由SDL传入的SDL缓冲区的大小,如果这个缓冲未满,我们就一直往里填充数据 */
while (len > 0) {
/* audio_buf_index 和 audio_buf_size 标示我们自己用来放置解码出来的数据的缓冲区,*/
/* 这些数据待copy到SDL缓冲区, 当audio_buf_index >= audio_buf_size的时候意味着我*/
/* 们的缓冲为空,没有数据可供copy,这时候需要调用audio_decode_frame来解码出更
/* 多的桢数据 */
if (is->audio_buf_index >= is->audio_buf_size)
{
audio_data_size = audio_decode_frame(is, is->audio_buf,sizeof(is->audio_buf));
/* audio_data_size < 0 标示没能解码出数据,我们默认播放静音 */
if (audio_data_size < 0) {
/* silence */
is->audio_buf_size = 1024;
/* 清零,静音 */
memset(is->audio_buf, 0, is->audio_buf_size);
} else {
is->audio_buf_size = audio_data_size;
}
is->audio_buf_index = 0;
}
/* 查看stream可用空间,决定一次copy多少数据,剩下的下次继续copy */
len1 = is->audio_buf_size - is->audio_buf_index;
if (len1 > len) {
len1 = len;
}
memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
len -= len1;
stream += len1;
is->audio_buf_index += len1;
}
}
static double get_audio_clock(VideoState *is)
{
double pts;
int hw_buf_size, bytes_per_sec, n;
pts = is->audio_clock; /* maintained in the audio thread */
hw_buf_size = is->audio_buf_size - is->audio_buf_index;
bytes_per_sec = 0;
n = is->audio_st->codec->channels * 2;
if(is->audio_st)
{
bytes_per_sec = is->audio_st->codec->sample_rate * n;
}
if(bytes_per_sec)
{
pts -= (double)hw_buf_size / bytes_per_sec;
}
return pts;
}
static double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {
double frame_delay;
if (pts != 0) {
/* if we have pts, set video clock to it */
is->video_clock = pts;
} else {
/* if we aren't given a pts, set it to the clock */
pts = is->video_clock;
}
/* update the video clock */
frame_delay = av_q2d(is->video_st->codec->time_base);
/* if we are repeating a frame, adjust clock accordingly */
frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
is->video_clock += frame_delay;
return pts;
}
int audio_stream_component_open(VideoState *is , int stream_index)
{
AVFormatContext *ic = is->ic;
AVCodecContext *codecCtx;
AVCodec *codec;
SDL_AudioSpec wanted_spec, spec;
int64_t wanted_channel_layout = 0;
int wanted_nb_channels;
/* SDL支持的声道数为 1, 2, 4, 6 */
/* 后面我们会使用这个数组来纠正不支持的声道数目 */
const int next_nb_channels[] = { 0, 0, 1, 6, 2, 6, 4, 6 };
if (stream_index < 0 || stream_index >= ic->nb_streams) {
return -1;
}
codecCtx = ic->streams[stream_index]->codec;
wanted_nb_channels = codecCtx->channels;
if (!wanted_channel_layout
|| wanted_nb_channels
!= av_get_channel_layout_nb_channels(
wanted_channel_layout)) {
wanted_channel_layout = av_get_default_channel_layout(
wanted_nb_channels);
wanted_channel_layout &= ~AV_CH_LAYOUT_STEREO_DOWNMIX;
}
wanted_spec.channels = av_get_channel_layout_nb_channels(
wanted_channel_layout);
wanted_spec.freq = codecCtx->sample_rate;
if (wanted_spec.freq <= 0 || wanted_spec.channels <= 0) {
//fprintf(stderr,"Invalid sample rate or channel count!\n");
return -1;
}
wanted_spec.format = AUDIO_S16SYS; // 具体含义请查看“SDL宏定义”部分
wanted_spec.silence = 0; // 0指示静音
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE; // 自定义SDL缓冲区大小
wanted_spec.callback = audio_callback; // 音频解码的关键回调函数
wanted_spec.userdata = is; // 传给上面回调函数的外带数据
/* 打开音频设备,这里使用一个while来循环尝试打开不同的声道数(由上面 */
/* next_nb_channels数组指定)直到成功打开,或者全部失败 */
// while (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
do {
is->audioID = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(0,0),0,&wanted_spec, &spec,0);
fprintf(stderr,"SDL_OpenAudio (%d channels): %s\n",wanted_spec.channels, SDL_GetError());
qDebug()<<QString("SDL_OpenAudio (%1 channels): %2").arg(wanted_spec.channels).arg(SDL_GetError());
wanted_spec.channels = next_nb_channels[FFMIN(7, wanted_spec.channels)];
if (!wanted_spec.channels) {
fprintf(stderr,"No more channel combinations to tyu, audio open failed\n");
// return -1;
break;
}
wanted_channel_layout = av_get_default_channel_layout(
wanted_spec.channels);
}while(is->audioID == 0);
/* 检查实际使用的配置(保存在spec,由SDL_OpenAudio()填充) */
if (spec.format != AUDIO_S16SYS) {
fprintf(stderr,"SDL advised audio format %d is not supported!\n",spec.format);
return -1;
}
if (spec.channels != wanted_spec.channels) {
wanted_channel_layout = av_get_default_channel_layout(spec.channels);
if (!wanted_channel_layout) {
fprintf(stderr,"SDL advised channel count %d is not supported!\n",spec.channels);
return -1;
}
}
is->audio_hw_buf_size = spec.size;
/* 把设置好的参数保存到大结构中 */
is->audio_src_fmt = is->audio_tgt_fmt = AV_SAMPLE_FMT_S16;
is->audio_src_freq = is->audio_tgt_freq = spec.freq;
is->audio_src_channel_layout = is->audio_tgt_channel_layout =
wanted_channel_layout;
is->audio_src_channels = is->audio_tgt_channels = spec.channels;
codec = avcodec_find_decoder(codecCtx->codec_id);
if (!codec || (avcodec_open2(codecCtx, codec, NULL) < 0)) {
fprintf(stderr,"Unsupported codec!\n");
return -1;
}
ic->streams[stream_index]->discard = AVDISCARD_DEFAULT;
switch (codecCtx->codec_type) {
case AVMEDIA_TYPE_AUDIO:
// is->audioStream = stream_index;
is->audio_st = ic->streams[stream_index];
is->audio_buf_size = 0;
is->audio_buf_index = 0;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
packet_queue_init(&is->audioq);
// SDL_PauseAudio(0); // 开始播放静音
SDL_PauseAudioDevice(is->audioID,0);
break;
default:
break;
}
return 0;
}
int video_thread(void *arg)
{
VideoState *is = (VideoState *) arg;
AVPacket pkt1, *packet = &pkt1;
int ret, got_picture, numBytes;
double video_pts = 0; //当前视频的pts
double audio_pts = 0; //音频pts
///解码视频相关
AVFrame *pFrame, *pFrameRGB;
uint8_t *out_buffer_rgb; //解码后的rgb数据
struct SwsContext *img_convert_ctx; //用于解码后的视频格式转换
AVCodecContext *pCodecCtx = is->video_st->codec; //视频解码器
pFrame = av_frame_alloc();
pFrameRGB = av_frame_alloc();
///这里我们改成了 将解码后的YUV数据转换成RGB32
img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height,
pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height,
AV_PIX_FMT_RGB32, SWS_BICUBIC, NULL, NULL, NULL);
numBytes = avpicture_get_size(AV_PIX_FMT_RGB32, pCodecCtx->width,pCodecCtx->height);
out_buffer_rgb = (uint8_t *) av_malloc(numBytes * sizeof(uint8_t));
avpicture_fill((AVPicture *) pFrameRGB, out_buffer_rgb, AV_PIX_FMT_RGB32,
pCodecCtx->width, pCodecCtx->height);
while(1)
{
if (packet_queue_get(&is->videoq, packet, 1) <= 0) break;//队列里面没有数据了 读取完毕了
ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture,packet);
// if (ret < 0) {
// printf("decode error.\n");
// return;
// }
if (packet->dts == AV_NOPTS_VALUE && pFrame->opaque&& *(uint64_t*) pFrame->opaque != AV_NOPTS_VALUE)
{
video_pts = *(uint64_t *) pFrame->opaque;
}
else if (packet->dts != AV_NOPTS_VALUE)
{
video_pts = packet->dts;
}
else
{
video_pts = 0;
}
video_pts *= av_q2d(is->video_st->time_base);
video_pts = synchronize_video(is, pFrame, video_pts);
while(1)
{
audio_pts = is->audio_clock;
if (video_pts <= audio_pts) break;
int delayTime = (video_pts - audio_pts) * 1000;
delayTime = delayTime > 5 ? 5:delayTime;
SDL_Delay(delayTime);
}
if (got_picture) {
sws_scale(img_convert_ctx,
(uint8_t const * const *) pFrame->data,
pFrame->linesize, 0, pCodecCtx->height, pFrameRGB->data,
pFrameRGB->linesize);
//把这个RGB数据 用QImage加载
QImage tmpImg((uchar *)out_buffer_rgb,pCodecCtx->width,pCodecCtx->height,QImage::Format_RGB32);
QImage image = tmpImg.copy(); //把图像复制一份 传递给界面显示
is->player->displayVideo(image); //调用激发信号的函数
}
av_free_packet(packet);
}
av_free(pFrame);
av_free(pFrameRGB);
av_free(out_buffer_rgb);
return 0;
}
VideoPlayer::VideoPlayer()
{
}
VideoPlayer::~VideoPlayer()
{
}
void VideoPlayer::startPlay()
{
///调用 QThread 的start函数 将会自动执行下面的run函数 run函数是一个新的线程
this->start();
}
void VideoPlayer::displayVideo(QImage img)
{
emit sig_GetOneFrame(img);
}
void VideoPlayer::run()
{
char *file_path = "2233.mp4";
av_register_all(); //初始化FFMPEG 调用了这个才能正常使用编码器和解码器
//avcodec_register_all();
if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER| SDL_INIT_VIDEO))
{
fprintf(stderr,"Could not initialize SDL - %s. \n", SDL_GetError());
exit(1);
}
VideoState *is = &mVideoState;
AVFormatContext *pFormatCtx;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
AVCodecContext *aCodecCtx;
AVCodec *aCodec;
int audioStream ,videoStream, i;
//Allocate an AVFormatContext.
pFormatCtx = avformat_alloc_context();
if (avformat_open_input(&pFormatCtx, file_path, NULL, NULL) != 0) {
printf("can't open the file. \n");
return;
}
if (avformat_find_stream_info(pFormatCtx, NULL) < 0) {
printf("Could't find stream infomation.\n");
return;
}
videoStream = -1;
audioStream = -1;
///循环查找视频中包含的流信息,
for (i = 0; i < pFormatCtx->nb_streams; i++) {
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO)
{
videoStream = i;
}
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO && audioStream < 0)
{
audioStream = i;
}
}
///如果videoStream为-1 说明没有找到视频流
if (videoStream == -1) {
printf("Didn't find a video stream.\n");
return;
}
if (audioStream == -1) {
printf("Didn't find a audio stream.\n");
return;
}
is->ic = pFormatCtx;
if(audioStream >= 0)
{
audio_stream_component_open(&mVideoState,audioStream);
}
///查找音频解码器
aCodecCtx = pFormatCtx->streams[audioStream]->codec;
aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
if (aCodec == NULL) {
printf("ACodec not found.\n");
return;
}
///打开音频解码器
if (avcodec_open2(aCodecCtx, aCodec, NULL) < 0) {
printf("Could not open audio codec.\n");
return;
}
is->audio_st = pFormatCtx->streams[audioStream];
///查找视频解码器
pCodecCtx = pFormatCtx->streams[videoStream]->codec;
pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
if (pCodec == NULL) {
printf("PCodec not found.\n");
return;
}
///打开视频解码器
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) {
printf("Could not open video codec.\n");
return;
}
is->video_st = pFormatCtx->streams[videoStream];
packet_queue_init(&is->videoq);
//创建一个线程专门来解码视频
is->video_tid = SDL_CreateThread(video_thread,"video_thread",&mVideoState);
is->player = this;
AVPacket *packet = (AVPacket*)malloc(sizeof(AVPacket)); //分配一个packet
av_dump_format(pFormatCtx, 0, file_path, 0); //输出视频信息
while (1)
{
//这里做了个限制 当队列里面的数据超过某个大小的时候 就暂停读取 防止一下子就把视频读完了,导致的空间分配不足
/* 这里audioq.size是指队列中的所有数据包带的音频数据的总量或者视频数据总量,并不是包的数量 */
//这个值可以稍微写大一些
if (is->audioq.size > MAX_AUDIO_SIZE || is->videoq.size > MAX_VIDEO_SIZE) {
SDL_Delay(10);
continue;
}
if (av_read_frame(pFormatCtx, packet) < 0)
{
break; //这里认为视频读取完了
}
if (packet->stream_index == videoStream)
{
packet_queue_put(&is->videoq,packet);
}
else if( packet->stream_index == audioStream )
{
packet_queue_put(&is->audioq, packet);
//这里我们将数据存入队列 因此不调用 av_free_packet 释放
}
else
{
// Free the packet that was allocated by av_read_frame
av_free_packet(packet);
}
}
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx);
}