-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
227 lines (208 loc) · 7.32 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
cmake_minimum_required(VERSION 3.14.0)
project(chaosArena LANGUAGES C)
if(NOT AMIGA)
message(SEND_ERROR "This project only compiles for Amiga")
endif()
# ACE
set(ACE_BOB_WRAP_Y OFF)
set(ACE_BOB_PRISTINE_BUFFER OFF)
add_subdirectory(deps/ace ace)
set(CMAKE_C_STANDARD 11)
file(GLOB_RECURSE SOURCES src/*.c src/*.h)
if(ELF2HUNK)
set(GAME_EXECUTABLE chaosArena.elf)
set(GAME_OUTPUT_EXECUTABLE chaosArena.exe)
add_executable(${GAME_EXECUTABLE} ${SOURCES})
target_link_libraries(${GAME_EXECUTABLE} -Wl,-Map=chaosArena.map)
if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") AND NOT (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
set(ELF2HUNK_ARGS ${ELF2HUNK_ARGS} -s)
endif()
add_custom_command(
TARGET ${GAME_EXECUTABLE} POST_BUILD
COMMAND ${ELF2HUNK} ${GAME_EXECUTABLE} ${GAME_OUTPUT_EXECUTABLE} ${ELF2HUNK_ARGS}
)
add_custom_command(
TARGET ${GAME_EXECUTABLE} POST_BUILD
COMMAND ${OBJDUMP} --disassemble -S ${GAME_EXECUTABLE} > chaosArena.s
)
else()
SET(GAME_EXECUTABLE chaosArena)
SET(GAME_OUTPUT_EXECUTABLE chaosArena)
add_executable(${GAME_EXECUTABLE} ${SOURCES})
endif()
# Version stuff
string(TIMESTAMP YEAR "%y")
string(TIMESTAMP DAY "%d")
string(TIMESTAMP MONTH "%m")
MATH(EXPR VER_MAJOR "0 + ${YEAR}")
MATH(EXPR VER_MINOR "0 + ${MONTH}")
MATH(EXPR VER_FIX "0 + ${DAY}")
set(VERSION "${VER_MAJOR}.${VER_MINOR}.${VER_FIX}")
target_compile_definitions(${GAME_EXECUTABLE} PRIVATE GAME_VERSION="${VERSION}")
target_include_directories(${GAME_EXECUTABLE} PRIVATE ${PROJECT_SOURCE_DIR}/src)
target_compile_options(${GAME_EXECUTABLE} PUBLIC -Wall)
target_link_libraries(${GAME_EXECUTABLE} ace)
if(GAME_DEBUG)
target_compile_definitions(${GAME_EXECUTABLE} PRIVATE GAME_DEBUG)
target_compile_definitions(ace PUBLIC ACE_DEBUG_UAE)
endif()
set(RES_DIR ${CMAKE_CURRENT_LIST_DIR}/res)
set(DATA_DIR ${CMAKE_CURRENT_BINARY_DIR}/data)
set(GEN_DIR ${CMAKE_CURRENT_BINARY_DIR}/generated)
set(WARRIOR_DIR ${GEN_DIR}/warrior)
set(THUNDER_DIR ${GEN_DIR}/thunder)
file(MAKE_DIRECTORY ${DATA_DIR} ${GEN_DIR} ${WARRIOR_DIR} ${THUNDER_DIR})
# Fonts
convertFont(
TARGET ${GAME_EXECUTABLE} FIRST_CHAR 32
SOURCE ${RES_DIR}/font.png DESTINATION ${DATA_DIR}/menu.fnt
)
convertFont(
TARGET ${GAME_EXECUTABLE} FIRST_CHAR 29
SOURCE ${RES_DIR}/font_uni54.png DESTINATION ${DATA_DIR}/uni54.fnt
)
# Warrior frames
SET(X_SPACING 0)
SET(Y_SPACING 0)
SET(FRAME_WIDTH 16)
SET(FRAME_HEIGHT 16)
foreach(direction RANGE 7)
SET(warriorFrames "")
file(MAKE_DIRECTORY ${WARRIOR_DIR})
foreach(anim RANGE 10)
MATH(EXPR posX "${anim} * (${FRAME_WIDTH} + ${X_SPACING})")
MATH(EXPR posY "${direction} * (${FRAME_HEIGHT} + ${Y_SPACING})")
MATH(EXPR frameIndex "11 * ${direction} + ${anim}")
extractBitmaps(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/warrior.png
DESTINATIONS
${WARRIOR_DIR}/${frameIndex}.png ${posX} ${posY} ${FRAME_WIDTH} ${FRAME_HEIGHT}
GENERATED_FILE_LIST warriorFrame
)
SET(warriorFrames "${warriorFrames};${warriorFrame}")
endforeach()
endforeach()
# Convert warrior frames to linear tile-like format
convertTileset(
TARGET ${GAME_EXECUTABLE} SIZE 16
SOURCE ${WARRIOR_DIR} DESTINATION ${GEN_DIR}/warrior.png
TILE_PATHS ${warriorFrames}
)
# Thunder
extractBitmaps(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/thunder.png
DESTINATIONS
${THUNDER_DIR}/0.png 0 0 16 258
${THUNDER_DIR}/1.png 16 0 16 258
)
# Converting bimaps
convertBitmaps(
TARGET ${GAME_EXECUTABLE}
PALETTE ${RES_DIR}/chaos_arena.pal
MASK_COLOR "#FF00FF"
INTERLEAVED SOURCES ${GEN_DIR}/warrior.png ${RES_DIR}/countdown.png ${RES_DIR}/fight.png ${RES_DIR}/title.png ${RES_DIR}/tiles.png
DESTINATIONS ${DATA_DIR}/warrior.bm ${DATA_DIR}/countdown.bm ${DATA_DIR}/fight.bm ${DATA_DIR}/title.bm ${DATA_DIR}/tiles.bm
MASKS ${DATA_DIR}/warrior_mask.bm ${DATA_DIR}/countdown_mask.bm ${DATA_DIR}/fight_mask.bm ${DATA_DIR}/title_mask.bm ${DATA_DIR}/tiles_mask.bm
)
convertBitmaps(
TARGET ${GAME_EXECUTABLE}
PALETTE ${RES_DIR}/chaos_arena_short.gpl
SOURCES ${RES_DIR}/chaos.png
DESTINATIONS ${DATA_DIR}/chaos.bm
)
convertBitmaps(
TARGET ${GAME_EXECUTABLE}
PALETTE ${RES_DIR}/cross.gpl
INTERLEAVED SOURCES ${THUNDER_DIR}/0.png ${THUNDER_DIR}/1.png ${RES_DIR}/cross.png
DESTINATIONS ${DATA_DIR}/thunder_0.bm ${DATA_DIR}/thunder_1.bm ${DATA_DIR}/cross.bm
)
convertPalette(
${GAME_EXECUTABLE} ${RES_DIR}/chaos_arena.pal ${DATA_DIR}/palette.plt
)
convertPalette(
${GAME_EXECUTABLE} ${RES_DIR}/thunder.pal ${DATA_DIR}/thunder.plt
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/sfx/bricks.wav
DESTINATION ${DATA_DIR}/crumble.sfx
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/sfx/noo5.wav
DESTINATION ${DATA_DIR}/noo.sfx
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/sfx/swipe1.wav
DESTINATION ${DATA_DIR}/swipe1.sfx
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/sfx/swipe2.wav
DESTINATION ${DATA_DIR}/swipe2.sfx
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/sfx/swipeHit.wav
DESTINATION ${DATA_DIR}/swipeHit.sfx
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/sfx/countdown_3.wav
DESTINATION ${DATA_DIR}/cd3.sfx
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/sfx/countdown_2.wav
DESTINATION ${DATA_DIR}/cd2.sfx
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/sfx/countdown_1.wav
DESTINATION ${DATA_DIR}/cd1.sfx
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/sfx/countdown_fight.wav
DESTINATION ${DATA_DIR}/cdfight.sfx
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/sfx/thunder.wav
DESTINATION ${DATA_DIR}/thunder.sfx
)
mergeMods(
TARGET ${GAME_EXECUTABLE}
SOURCES ${RES_DIR}/charena_menu.mod ${RES_DIR}/charena_game.mod
DESTINATIONS ${DATA_DIR}/charena_menu.mod ${DATA_DIR}/charena_game.mod
SAMPLE_PACK ${DATA_DIR}/samples.samplepack
)
# Logo assets
set(LMC_PLT_PATH ${DATA_DIR}/lmc.plt)
convertPalette(${GAME_EXECUTABLE} ${RES_DIR}/logo/lmc.gpl ${LMC_PLT_PATH})
convertBitmaps(
TARGET ${GAME_EXECUTABLE} PALETTE ${LMC_PLT_PATH}
INTERLEAVED SOURCES ${RES_DIR}/logo/lmc.png DESTINATIONS ${DATA_DIR}/lmc.bm
)
convertBitmaps(
TARGET ${GAME_EXECUTABLE} PALETTE ${RES_DIR}/logo/ace.gpl
INTERLEAVED SOURCES ${RES_DIR}/logo/ace.png DESTINATIONS ${DATA_DIR}/ace.bm
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/logo/ace.wav
DESTINATION ${DATA_DIR}/ace.sfx
)
convertAudio(
TARGET ${GAME_EXECUTABLE} SOURCE ${RES_DIR}/logo/lmc.wav
STRICT DESTINATION ${DATA_DIR}/lmc.sfx
)
# Generating ZIP
set(GAME_PACKAGE_NAME "${CMAKE_PROJECT_NAME} ${VER_MAJOR}_${VER_MINOR}_${VER_FIX}")
add_custom_target(generateZip COMMAND
${CMAKE_COMMAND} -E tar "cf" "${GAME_PACKAGE_NAME}.zip" --format=zip
"${CMAKE_CURRENT_BINARY_DIR}/${GAME_OUTPUT_EXECUTABLE}" "${DATA_DIR}"
COMMENT "Generating ZIP file ${GAME_PACKAGE_NAME}.zip"
)
# Generating ADF
set(ADF_DIR "${CMAKE_CURRENT_BINARY_DIR}/adf")
add_custom_target(generateAdf
COMMAND ${CMAKE_COMMAND} -E make_directory "${ADF_DIR}/s"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${GAME_OUTPUT_EXECUTABLE}" "${ADF_DIR}"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${DATA_DIR}" "${ADF_DIR}/data"
# COMMAND ${CMAKE_COMMAND} -E echo "c:add21k" > "${ADF_DIR}/s/startup-sequence"
COMMAND ${CMAKE_COMMAND} -E echo "${GAME_OUTPUT_EXECUTABLE}" > "${ADF_DIR}/s/startup-sequence"
COMMAND exe2adf -l ${CMAKE_PROJECT_NAME} -a "${GAME_PACKAGE_NAME}.adf" -d ${ADF_DIR}
COMMAND ${CMAKE_COMMAND} -E rm -rf "${ADF_DIR}"
COMMENT "Generating ADF file ${GAME_PACKAGE_NAME}.adf"
)