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Releases: LanceJZ/Asteroids-Reimagined

RC4.38.118

14 Oct 02:32
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Made another change on how player homing mines work on deciding what enemy to go after if there is more than one, goes after closest.
Boss on wave 10+ now has guided missiles, on 15+ drops mines.
Player homing mines no longer go after Death Star.
Fighter gets faster on each later wave.
Enemies now fire shots as well. If they hit a rock, it spawns more than usual, but not as many as the UFO.
Ammo bar for secondary weapon is now gray instead of white.
Boss chases player after all turrets are destroyed.
Only the UFO does not hit small rocks.
Player can no longer force spawn into something.

RC 4.37.107

11 Oct 17:32
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Changes:
Player homing mines no longer go after Death Star.
Fighter gets faster on each later wave.

RC 4.37.97

10 Oct 19:22
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Changes:
Made another change on how player homing mines work on deciding what enemy to go after if there is more than one, goes after closest.
Boss on wave 10+ now has guided missiles, on 15+ drops mines.

RC 4.27.97

09 Oct 19:59
2e5c0c5
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Changes:
UFO no longer shoots if player hit, and game is not over. It wont shoot again after player spawns until shot timer expires.
Player Mines are much more effective now as they move faster than before. They can catch up to any enemy now.

Internal Changes:
Knightmare Engine Update to 2.0.0, Made every entity an Entity in Entity Manager.

RC 4.27.87

06 Oct 23:49
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Bugs Fixed:
Fixed Double Shot and Plasma shot not hitting Boss after shield down.

Changes:
Total rework of Drop chance of Power Ups. Now way more drops on first wave. Fewer drops over all past that, and fewer Purple/Full Power Ups.
New life score amount now 4 * Wave * 10000 after the first at (10000) new life.

Beta 4.26.65

04 Oct 20:14
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Bug Fix:
Fixed Enemy Two that drops mines, after wave ten would drop a mine every frame after the first time.

Beta 4.26.64

04 Oct 19:06
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Fixed a game breaking bug. Boss did not spawn for wave 5, game in unable to complete. Big opps.
Cleaned up the code for enemies.

Beta 4.26.63

03 Oct 19:52
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Changes:
Enemy Two that lays mines, now can spawn more than one at a time in later waves.
Enemy spawn times for both one and two increased as waves increased even more.

Beta 4.25.62

03 Oct 17:43
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Bug fixes:
Fixed Enemy firing many missiles at once suddenly.
Changes:
Player now gets points for taking down the Boss Shields, and for each Turret.
UFO Changes direction more often in later waves.
Missile Enemy now can shot more than one at a time. Starts out with more delay than before, but lessons each wave.
Mine Enemy mine drop more often, starts out less often than before.
Missile now has sound when active.
PowerUp time is now additive.
Removed Player homing mines going after fighter/fighter pair.
Increased the range and speed of player homing mines.
Enemy One that fires missiles, now can spawn more than one at a time in later waves.
Death Star now spawns at random location, direction.