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FxMixer.cpp
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/*
* FxMixer.cpp - effect mixer for LMMS
*
* Copyright (c) 2008-2011 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include <QDomElement>
#include "BufferManager.h"
#include "FxMixer.h"
#include "MixerWorkerThread.h"
#include "MixHelpers.h"
#include "Song.h"
#include "InstrumentTrack.h"
#include "BBTrackContainer.h"
#include "ValueBuffer.h"
FxRoute::FxRoute( FxChannel * from, FxChannel * to, float amount ) :
m_from( from ),
m_to( to ),
m_amount( amount, 0, 1, 0.001, NULL,
tr( "Amount to send from channel %1 to channel %2" ).arg( m_from->m_channelIndex ).arg( m_to->m_channelIndex ) )
{
//qDebug( "created: %d to %d", m_from->m_channelIndex, m_to->m_channelIndex );
// create send amount model
}
FxRoute::~FxRoute()
{
}
void FxRoute::updateName()
{
m_amount.setDisplayName(
tr( "Amount to send from channel %1 to channel %2" ).arg( m_from->m_channelIndex ).arg( m_to->m_channelIndex ) );
}
FxChannel::FxChannel( int idx, Model * _parent ) :
m_fxChain( NULL ),
m_hasInput( false ),
m_stillRunning( false ),
m_peakLeft( 0.0f ),
m_peakRight( 0.0f ),
m_buffer( new sampleFrame[Engine::mixer()->framesPerPeriod()] ),
m_muteModel( false, _parent ),
m_soloModel( false, _parent ),
m_volumeModel( 1.0, 0.0, 2.0, 0.001, _parent ),
m_name(),
m_lock(),
m_channelIndex( idx ),
m_queued( false ),
m_dependenciesMet( 0 )
{
BufferManager::clear( m_buffer, Engine::mixer()->framesPerPeriod() );
}
FxChannel::~FxChannel()
{
delete[] m_buffer;
}
inline void FxChannel::processed()
{
foreach( FxRoute * receiverRoute, m_sends )
{
if( receiverRoute->receiver()->m_muted == false )
{
receiverRoute->receiver()->incrementDeps();
}
}
}
void FxChannel::incrementDeps()
{
int i = m_dependenciesMet.fetchAndAddOrdered( 1 ) + 1;
if( i >= m_receives.size() && ! m_queued )
{
m_queued = true;
MixerWorkerThread::addJob( this );
}
}
void FxChannel::unmuteForSolo()
{
//TODO: Recursively activate every channel, this channel sends to
m_muteModel.setValue(false);
}
void FxChannel::doProcessing()
{
const fpp_t fpp = Engine::mixer()->framesPerPeriod();
const bool exporting = Engine::getSong()->isExporting();
if( m_muted == false )
{
foreach( FxRoute * senderRoute, m_receives )
{
FxChannel * sender = senderRoute->sender();
FloatModel * sendModel = senderRoute->amount();
if( ! sendModel ) qFatal( "Error: no send model found from %d to %d", senderRoute->senderIndex(), m_channelIndex );
if( sender->m_hasInput || sender->m_stillRunning )
{
// figure out if we're getting sample-exact input
ValueBuffer * sendBuf = sendModel->valueBuffer();
ValueBuffer * volBuf = sender->m_volumeModel.valueBuffer();
// mix it's output with this one's output
sampleFrame * ch_buf = sender->m_buffer;
// use sample-exact mixing if sample-exact values are available
if( ! volBuf && ! sendBuf ) // neither volume nor send has sample-exact data...
{
const float v = sender->m_volumeModel.value() * sendModel->value();
if( exporting ) { MixHelpers::addSanitizedMultiplied( m_buffer, ch_buf, v, fpp ); }
else { MixHelpers::addMultiplied( m_buffer, ch_buf, v, fpp ); }
}
else if( volBuf && sendBuf ) // both volume and send have sample-exact data
{
if( exporting ) { MixHelpers::addSanitizedMultipliedByBuffers( m_buffer, ch_buf, volBuf, sendBuf, fpp ); }
else { MixHelpers::addMultipliedByBuffers( m_buffer, ch_buf, volBuf, sendBuf, fpp ); }
}
else if( volBuf ) // volume has sample-exact data but send does not
{
const float v = sendModel->value();
if( exporting ) { MixHelpers::addSanitizedMultipliedByBuffer( m_buffer, ch_buf, v, volBuf, fpp ); }
else { MixHelpers::addMultipliedByBuffer( m_buffer, ch_buf, v, volBuf, fpp ); }
}
else // vice versa
{
const float v = sender->m_volumeModel.value();
if( exporting ) { MixHelpers::addSanitizedMultipliedByBuffer( m_buffer, ch_buf, v, sendBuf, fpp ); }
else { MixHelpers::addMultipliedByBuffer( m_buffer, ch_buf, v, sendBuf, fpp ); }
}
m_hasInput = true;
}
}
const float v = m_volumeModel.value();
if( m_hasInput )
{
// only start fxchain when we have input...
m_fxChain.startRunning();
}
m_stillRunning = m_fxChain.processAudioBuffer( m_buffer, fpp, m_hasInput );
float peakLeft = 0.;
float peakRight = 0.;
Engine::mixer()->getPeakValues( m_buffer, fpp, peakLeft, peakRight );
m_peakLeft = qMax( m_peakLeft, peakLeft * v );
m_peakRight = qMax( m_peakRight, peakRight * v );
}
else
{
m_peakLeft = m_peakRight = 0.0f;
}
// increment dependency counter of all receivers
processed();
}
FxMixer::FxMixer() :
Model( NULL ),
JournallingObject(),
m_fxChannels()
{
// create master channel
createChannel();
m_lastSoloed = -1;
}
FxMixer::~FxMixer()
{
while( ! m_fxRoutes.isEmpty() )
{
deleteChannelSend( m_fxRoutes.first() );
}
for( int i = 0; i < m_fxChannels.size(); ++i )
{
delete m_fxChannels[i];
}
}
int FxMixer::createChannel()
{
const int index = m_fxChannels.size();
// create new channel
m_fxChannels.push_back( new FxChannel( index, this ) );
// reset channel state
clearChannel( index );
return index;
}
void FxMixer::activateSolo()
{
for (int i = 1; i < m_fxChannels.size(); ++i)
{
m_fxChannels[i]->m_muteBeforeSolo = m_fxChannels[i]->m_muteModel.value();
m_fxChannels[i]->m_muteModel.setValue( true );
}
}
void FxMixer::deactivateSolo()
{
for (int i = 1; i < m_fxChannels.size(); ++i)
{
m_fxChannels[i]->m_muteModel.setValue( m_fxChannels[i]->m_muteBeforeSolo );
}
}
void FxMixer::toggledSolo()
{
int soloedChan = -1;
bool resetSolo = m_lastSoloed != -1;
//untoggle if lastsoloed is entered
if (resetSolo)
{
m_fxChannels[m_lastSoloed]->m_soloModel.setValue( false );
}
//determine the soloed channel
for (int i = 0; i < m_fxChannels.size(); ++i)
{
if (m_fxChannels[i]->m_soloModel.value() == true)
soloedChan = i;
}
// if no channel is soloed, unmute everything, else mute everything
if (soloedChan != -1)
{
if (resetSolo)
{
deactivateSolo();
activateSolo();
} else {
activateSolo();
}
// unmute the soloed chan and every channel it sends to
m_fxChannels[soloedChan]->unmuteForSolo();
} else {
deactivateSolo();
}
m_lastSoloed = soloedChan;
}
void FxMixer::deleteChannel( int index )
{
m_fxChannels[index]->m_lock.lock();
FxChannel * ch = m_fxChannels[index];
// go through every instrument and adjust for the channel index change
TrackContainer::TrackList tracks;
tracks += Engine::getSong()->tracks();
tracks += Engine::getBBTrackContainer()->tracks();
foreach( Track* t, tracks )
{
if( t->type() == Track::InstrumentTrack )
{
InstrumentTrack* inst = dynamic_cast<InstrumentTrack *>( t );
int val = inst->effectChannelModel()->value(0);
if( val == index )
{
// we are deleting this track's fx send
// send to master
inst->effectChannelModel()->setValue(0);
}
else if( val > index )
{
// subtract 1 to make up for the missing channel
inst->effectChannelModel()->setValue(val-1);
}
}
}
// delete all of this channel's sends and receives
while( ! ch->m_sends.isEmpty() )
{
deleteChannelSend( ch->m_sends.first() );
}
while( ! ch->m_receives.isEmpty() )
{
deleteChannelSend( ch->m_receives.first() );
}
// actually delete the channel
delete m_fxChannels[index];
m_fxChannels.remove(index);
for( int i = index; i < m_fxChannels.size(); ++i )
{
validateChannelName( i, i + 1 );
// set correct channel index
m_fxChannels[i]->m_channelIndex = i;
// now check all routes and update names of the send models
foreach( FxRoute * r, m_fxChannels[i]->m_sends )
{
r->updateName();
}
foreach( FxRoute * r, m_fxChannels[i]->m_receives )
{
r->updateName();
}
}
}
void FxMixer::moveChannelLeft( int index )
{
// can't move master or first channel
if( index <= 1 || index >= m_fxChannels.size() )
{
return;
}
// channels to swap
int a = index - 1, b = index;
// go through every instrument and adjust for the channel index change
QVector<Track *> songTrackList = Engine::getSong()->tracks();
QVector<Track *> bbTrackList = Engine::getBBTrackContainer()->tracks();
QVector<Track *> trackLists[] = {songTrackList, bbTrackList};
for(int tl=0; tl<2; ++tl)
{
QVector<Track *> trackList = trackLists[tl];
for(int i=0; i<trackList.size(); ++i)
{
if( trackList[i]->type() == Track::InstrumentTrack )
{
InstrumentTrack * inst = (InstrumentTrack *) trackList[i];
int val = inst->effectChannelModel()->value(0);
if( val == a )
{
inst->effectChannelModel()->setValue(b);
}
else if( val == b )
{
inst->effectChannelModel()->setValue(a);
}
}
}
}
// Swap positions in array
qSwap(m_fxChannels[index], m_fxChannels[index - 1]);
// Update m_channelIndex of both channels
m_fxChannels[index]->m_channelIndex = index;
m_fxChannels[index - 1]->m_channelIndex = index -1;
}
void FxMixer::moveChannelRight( int index )
{
moveChannelLeft( index + 1 );
}
FxRoute * FxMixer::createChannelSend( fx_ch_t fromChannel, fx_ch_t toChannel,
float amount )
{
// qDebug( "requested: %d to %d", fromChannel, toChannel );
// find the existing connection
FxChannel * from = m_fxChannels[fromChannel];
FxChannel * to = m_fxChannels[toChannel];
for( int i=0; i<from->m_sends.size(); ++i )
{
if( from->m_sends[i]->receiver() == to )
{
// simply adjust the amount
from->m_sends[i]->amount()->setValue( amount );
return from->m_sends[i];
}
}
// connection does not exist. create a new one
return createRoute( from, to, amount );
}
FxRoute * FxMixer::createRoute( FxChannel * from, FxChannel * to, float amount )
{
if( from == to )
{
return NULL;
}
m_sendsMutex.lock();
FxRoute * route = new FxRoute( from, to, amount );
// add us to from's sends
from->m_sends.append( route );
// add us to to's receives
to->m_receives.append( route );
// add us to fxmixer's list
Engine::fxMixer()->m_fxRoutes.append( route );
m_sendsMutex.unlock();
return route;
}
// delete the connection made by createChannelSend
void FxMixer::deleteChannelSend( fx_ch_t fromChannel, fx_ch_t toChannel )
{
// delete the send
FxChannel * from = m_fxChannels[fromChannel];
FxChannel * to = m_fxChannels[toChannel];
// find and delete the send entry
for( int i = 0; i < from->m_sends.size(); ++i )
{
if( from->m_sends[i]->receiver() == to )
{
deleteChannelSend( from->m_sends[i] );
break;
}
}
}
void FxMixer::deleteChannelSend( FxRoute * route )
{
m_sendsMutex.lock();
// remove us from from's sends
route->sender()->m_sends.remove( route->sender()->m_sends.indexOf( route ) );
// remove us from to's receives
route->receiver()->m_receives.remove( route->receiver()->m_receives.indexOf( route ) );
// remove us from fxmixer's list
Engine::fxMixer()->m_fxRoutes.remove( Engine::fxMixer()->m_fxRoutes.indexOf( route ) );
delete route;
m_sendsMutex.unlock();
}
bool FxMixer::isInfiniteLoop( fx_ch_t sendFrom, fx_ch_t sendTo )
{
if( sendFrom == sendTo ) return true;
FxChannel * from = m_fxChannels[sendFrom];
FxChannel * to = m_fxChannels[sendTo];
bool b = checkInfiniteLoop( from, to );
return b;
}
bool FxMixer::checkInfiniteLoop( FxChannel * from, FxChannel * to )
{
// can't send master to anything
if( from == m_fxChannels[0] )
{
return true;
}
// can't send channel to itself
if( from == to )
{
return true;
}
// follow sendTo's outputs recursively looking for something that sends
// to sendFrom
for( int i=0; i < to->m_sends.size(); ++i )
{
if( checkInfiniteLoop( from, to->m_sends[i]->receiver() ) )
{
return true;
}
}
return false;
}
// how much does fromChannel send its output to the input of toChannel?
FloatModel * FxMixer::channelSendModel( fx_ch_t fromChannel, fx_ch_t toChannel )
{
if( fromChannel == toChannel )
{
return NULL;
}
const FxChannel * from = m_fxChannels[fromChannel];
const FxChannel * to = m_fxChannels[toChannel];
foreach( FxRoute * route, from->m_sends )
{
if( route->receiver() == to )
{
return route->amount();
}
}
return NULL;
}
void FxMixer::mixToChannel( const sampleFrame * _buf, fx_ch_t _ch )
{
// The first check is for the case where the last fxchannel was deleted but
// there was a race condition where it had to be processed.
if( _ch < m_fxChannels.size() &&
m_fxChannels[_ch]->m_muteModel.value() == false )
{
m_fxChannels[_ch]->m_lock.lock();
MixHelpers::add( m_fxChannels[_ch]->m_buffer, _buf, Engine::mixer()->framesPerPeriod() );
m_fxChannels[_ch]->m_hasInput = true;
m_fxChannels[_ch]->m_lock.unlock();
}
}
void FxMixer::prepareMasterMix()
{
BufferManager::clear( m_fxChannels[0]->m_buffer,
Engine::mixer()->framesPerPeriod() );
}
void FxMixer::masterMix( sampleFrame * _buf )
{
const int fpp = Engine::mixer()->framesPerPeriod();
if( m_sendsMutex.tryLock() )
{
// add the channels that have no dependencies (no incoming senders, ie. no receives)
// to the jobqueue. The channels that have receives get added when their senders get processed, which
// is detected by dependency counting.
// also instantly add all muted channels as they don't need to care about their senders, and can just increment the deps of
// their recipients right away.
MixerWorkerThread::resetJobQueue( MixerWorkerThread::JobQueue::Dynamic );
foreach( FxChannel * ch, m_fxChannels )
{
ch->m_muted = ch->m_muteModel.value();
if( ch->m_muted ) // instantly "process" muted channels
{
ch->processed();
ch->done();
}
else if( ch->m_receives.size() == 0 )
{
ch->m_queued = true;
MixerWorkerThread::addJob( ch );
}
}
while( m_fxChannels[0]->state() != ThreadableJob::Done )
{
MixerWorkerThread::startAndWaitForJobs();
}
m_sendsMutex.unlock();
}
// handle sample-exact data in master volume fader
ValueBuffer * volBuf = m_fxChannels[0]->m_volumeModel.valueBuffer();
if( volBuf )
{
for( int f = 0; f < fpp; f++ )
{
m_fxChannels[0]->m_buffer[f][0] *= volBuf->values()[f];
m_fxChannels[0]->m_buffer[f][1] *= volBuf->values()[f];
}
}
const float v = volBuf
? 1.0f
: m_fxChannels[0]->m_volumeModel.value();
MixHelpers::addSanitizedMultiplied( _buf, m_fxChannels[0]->m_buffer, v, fpp );
// clear all channel buffers and
// reset channel process state
for( int i = 0; i < numChannels(); ++i)
{
BufferManager::clear( m_fxChannels[i]->m_buffer,
Engine::mixer()->framesPerPeriod() );
m_fxChannels[i]->reset();
m_fxChannels[i]->m_queued = false;
// also reset hasInput
m_fxChannels[i]->m_hasInput = false;
m_fxChannels[i]->m_dependenciesMet = 0;
}
}
void FxMixer::clear()
{
while( m_fxChannels.size() > 1 )
{
deleteChannel(1);
}
clearChannel(0);
}
void FxMixer::clearChannel(fx_ch_t index)
{
FxChannel * ch = m_fxChannels[index];
ch->m_fxChain.clear();
ch->m_volumeModel.setValue( 1.0f );
ch->m_muteModel.setValue( false );
ch->m_soloModel.setValue( false );
ch->m_name = ( index == 0 ) ? tr( "Master" ) : tr( "FX %1" ).arg( index );
ch->m_volumeModel.setDisplayName( ch->m_name );
// send only to master
if( index > 0)
{
// delete existing sends
while( ! ch->m_sends.isEmpty() )
{
deleteChannelSend( ch->m_sends.first() );
}
// add send to master
createChannelSend( index, 0 );
}
// delete receives
while( ! ch->m_receives.isEmpty() )
{
deleteChannelSend( ch->m_receives.first() );
}
}
void FxMixer::saveSettings( QDomDocument & _doc, QDomElement & _this )
{
// save channels
for( int i = 0; i < m_fxChannels.size(); ++i )
{
FxChannel * ch = m_fxChannels[i];
QDomElement fxch = _doc.createElement( QString( "fxchannel" ) );
_this.appendChild( fxch );
ch->m_fxChain.saveState( _doc, fxch );
ch->m_volumeModel.saveSettings( _doc, fxch, "volume" );
ch->m_muteModel.saveSettings( _doc, fxch, "muted" );
ch->m_soloModel.saveSettings( _doc, fxch, "soloed" );
fxch.setAttribute( "num", i );
fxch.setAttribute( "name", ch->m_name );
// add the channel sends
for( int si = 0; si < ch->m_sends.size(); ++si )
{
QDomElement sendsDom = _doc.createElement( QString( "send" ) );
fxch.appendChild( sendsDom );
sendsDom.setAttribute( "channel", ch->m_sends[si]->receiverIndex() );
ch->m_sends[si]->amount()->saveSettings( _doc, sendsDom, "amount" );
}
}
}
// make sure we have at least num channels
void FxMixer::allocateChannelsTo(int num)
{
while( num > m_fxChannels.size() - 1 )
{
createChannel();
// delete the default send to master
deleteChannelSend( m_fxChannels.size()-1, 0 );
}
}
void FxMixer::loadSettings( const QDomElement & _this )
{
clear();
QDomNode node = _this.firstChild();
bool thereIsASend = false;
while( ! node.isNull() )
{
QDomElement fxch = node.toElement();
// index of the channel we are about to load
int num = fxch.attribute( "num" ).toInt();
// allocate enough channels
allocateChannelsTo( num );
m_fxChannels[num]->m_volumeModel.loadSettings( fxch, "volume" );
m_fxChannels[num]->m_muteModel.loadSettings( fxch, "muted" );
m_fxChannels[num]->m_soloModel.loadSettings( fxch, "soloed" );
m_fxChannels[num]->m_name = fxch.attribute( "name" );
m_fxChannels[num]->m_fxChain.restoreState( fxch.firstChildElement(
m_fxChannels[num]->m_fxChain.nodeName() ) );
// mixer sends
QDomNodeList chData = fxch.childNodes();
for( unsigned int i=0; i<chData.length(); ++i )
{
QDomElement chDataItem = chData.at(i).toElement();
if( chDataItem.nodeName() == QString( "send" ) )
{
thereIsASend = true;
int sendTo = chDataItem.attribute( "channel" ).toInt();
allocateChannelsTo( sendTo ) ;
FxRoute * fxr = createChannelSend( num, sendTo, 1.0f );
if( fxr ) fxr->amount()->loadSettings( chDataItem, "amount" );
}
}
node = node.nextSibling();
}
// check for old format. 65 fx channels and no explicit sends.
if( ! thereIsASend && m_fxChannels.size() == 65 ) {
// create a send from every channel into master
for( int i=1; i<m_fxChannels.size(); ++i )
{
createChannelSend( i, 0 );
}
}
emit dataChanged();
}
void FxMixer::validateChannelName( int index, int oldIndex )
{
if( m_fxChannels[index]->m_name == tr( "FX %1" ).arg( oldIndex ) )
{
m_fxChannels[index]->m_name = tr( "FX %1" ).arg( index );
}
}