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projectile.py
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#projectile que va générer le joueur
import pygame
class Projectile(pygame.sprite.Sprite):
def __init__(self, player):
super().__init__()
self.velocity = 7
self.player = player
self.image = pygame.image.load('assets/bullet.png')
self.image = pygame.transform.scale(self.image,(40,40))
self.rect = self.image.get_rect()
self.rect.x = player.rect.x + 160
self.rect.y = player.rect.y + 80
self.origin_image = self.image
self.angle = 0
def rotate(self):
#tourner le projectile
self.angle = -45
self.image = pygame.transform.rotozoom(self.origin_image,self.angle,1)
self.rect = self.image.get_rect(center=self.rect.center)
def remove(self):
#supprimer le projectile
self.player.all_projectiles.remove(self)
def move(self):
self.rect.x += self.velocity
self.rotate()
for monster in self.player.game.check_collision(self, self.player.game.all_monsters):
#supprimer le projectile
self.remove()
# infliger des degats
monster.damage(self.player.attack)
#vérifier si le projectile n'est plus présent sur l'écran
if self.rect.x > 1080:
self.remove()