You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It is a compile-time error to use gl_WorkGroupSize in a shader that does not declare a fixed
workgroup size, or before that shader has declared a fixed workgroup size, using local_size_x, local_size_y, and local_size_z.
And i noticed that the #2479 and #2549 had fixed the issue for gl_WorkGroupSize , but that doesn't works
for each conponent of gl_WorkGroupSize. Thanks for any help this issue.
Hi , The glslang should report the error about :
And i noticed that the #2479 and #2549 had fixed the issue for gl_WorkGroupSize , but that doesn't works
for each conponent of gl_WorkGroupSize. Thanks for any help this issue.
shader:
The text was updated successfully, but these errors were encountered: